This commit is contained in:
deadvey 2024-12-24 17:41:34 +00:00
parent 320560f3c5
commit 449c5fa85b
4 changed files with 57 additions and 9 deletions

1
falling/.gitignore vendored Normal file
View File

@ -0,0 +1 @@
/target

23
falling/roach.txt Normal file
View File

@ -0,0 +1,23 @@
-__
/ \
| -___
| / ________________________
| / | |
‾ |‾ / _ | Where is the princess? |
/ | \ / | \ |________________________|
/ ‾‾‾‾‾‾‾ \ / /
__ / / \• •/ _|
/ \ _/‾|‾\ / |
_ / / \ / / |
\/ / /|___/
/ \
/ \ / \
| \ / \
|\____\_/ \
\ / / \ \ /
\ / \ /
/ / / /
_| \ /_ |

View File

@ -25,7 +25,7 @@ fn generate_output(starting_level: u64, ending_level: u64, character_x_coord: u1
} else {
match object {
-3 => output+="|", // Specific case for -3
0 => output+="¯", // Specific case for 0
0 => output+="", // Specific case for 0
-1 => output+="\\", // Specific case for -1
-2 => output+="/", // Specific case for -2
_ => output+=" " // Default, no print for other cases
@ -61,8 +61,11 @@ fn generate_level(level_to_generate: u64, difficulty: i8, left_wall: &mut i16, r
new_level.push(1)
}
for i in *left_wall+1..*right_wall-1 {
let object: i8 = rand::thread_rng().gen_range(0..difficulty);
for i in *left_wall..*right_wall {
let mut object: i8 = 1;
if level_to_generate >= 5 || (i as f32) < (screen_width as f32 / 2.0)-5.0 || (i as f32) > (screen_width as f32 / 2.0)+5.0 {
object = rand::thread_rng().gen_range(0..difficulty);
}
new_level[i as usize] = object;
}
for i in 0..*left_wall {
@ -131,7 +134,6 @@ fn debug_mode_modify_variables(current_level: &mut u64) -> u8 {
fn check_if_alive(levels: &Vec<Vec<i8>>, level: usize, x_coord: usize) -> bool {
if levels[level][x_coord] <= 0 {
println!("GAME OVER");
return false;
}
else {
@ -153,9 +155,9 @@ fn input() -> String{
}
fn main() {
let debug_mode = true; // Enable or disable debugging mode, it will print some useful stats and
let debug_mode = false; // Enable or disable debugging mode, it will print some useful stats and
// let you modify stats midgame with e
let can_die = false; // I can't spell invinsiblitlity but this lets you not die...
let can_die = true; // I can't spell invinsiblitlity but this lets you not die...
let mut levels: Vec<Vec<i8>> = Vec::new(); // Define variables for level
@ -166,19 +168,19 @@ fn main() {
screen_height = screen_height - 17;
}
else {
screen_height = screen_height - 1;
screen_height = screen_height - 2;
}
let stdout = Term::buffered_stdout();
let mut current_level: u64 = 0;
let mut character_icon: char = 'µ';
let mut character_icon: char = '';
let mut x_coord: u16 = (screen_width as f32/ 2.0) as u16; // Distance from left wall
let mut left_wall: i16 = rand::thread_rng().gen_range(0..((screen_width as f32/ 2.0)-5.0) as i16) as i16;
let mut right_wall: i16 = rand::thread_rng().gen_range(((screen_width as f32 /2.0)+5.0) as i16..screen_width as i16) as i16;
let mut preference: f32 = rand::thread_rng().gen_range(-2.0..3.0);
let mut alive: bool = true;
let mut difficulty: i8 = 6;
let mut difficulty: i8 = 2;
for i in 0..screen_height {
@ -235,4 +237,26 @@ fn main() {
break 'game_loop
}
}
println!("GAME OVER");
println!("You fell {:?}m before going SPLAT",current_level-1);
println!(" -__");
println!(" / \\");
println!(" | -___");
println!(" | / ________________________");
println!(" | / | |");
println!(" ‾ |‾ / _ | Where is the princess? |");
println!(" / | \\ / | \\ |________________________|");
println!(" / ‾‾‾‾‾‾‾ \\ / /");
println!(" __ / / \\• •/ _|");
println!(" / \\ _/‾|‾\\ / |");
println!("_ / / \\ / / |");
println!(" \\/ / /|___/");
println!(" / \\ ");
println!(" / \\ / \\");
println!(" | \\ / \\");
println!(" |\\____\\_/ \\");
println!(" \\ / / \\ \\ /");
println!(" \\ / \\ /");
println!(" / / / /");
println!(" _| \\ /_ |");
}