2101 lines
67 KiB
JavaScript
Executable File
2101 lines
67 KiB
JavaScript
Executable File
let travelLocation = "Sand Mine";
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let travelLocType = ["mine"];
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let coins = 10;
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let numOfDragonBloodTrees = 10;
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let exPoints = 100;
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let Num;
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let hp = 100;
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let fireStarterLives;
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let haveShield;
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const SCROLL_OF_GEMEROTH = {
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type: "QUEST"
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}
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const MAYOR_JACKSON_OF_OL_GRETH = {
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type: "NPC",
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name: "Mayor Jackson of Ol'Greth",
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age: 57,
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startingLocation: "Ol Greth",
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quests: SCROLL_OF_GEMEROTH,
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questsNumber: 1,
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likesYou: 15,
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does_buy: false,
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does_sell: false,
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does_quests: true
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}
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let arrayOfNPCs = [MAYOR_JACKSON_OF_OL_GRETH]
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const anglerfish = {
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item: "anglerfish",
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itemName: "Angler Fish",
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number: 50,
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type: "fish",
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equipable: false
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}
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const bait = {
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item: "bait",
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itemName: "Bait",
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number: 5,
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type: "bait",
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equipable: false
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}
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const beechLog = {
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item: "beechLog",
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itemName: "Beech Log",
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number: 20,
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type: "log",
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equipable: false
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}
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const blowtorch = {
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item: "blowtorch",
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itemName: "Blowtorch",
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number: 5,
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type: "fireStarter",
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equipable: true
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}
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const boubaClub = {
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item: "boubaClub",
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itemName: "Bouba CLub",
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number: 40,
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type: "axe",
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equipable: true
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}
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const brightSword = {
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item: "brightSword",
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itemName: "Bright Sword",
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number: 30,
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type: "sword",
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equipable: true
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}
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const bronze = {
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item: "bronze",
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itemName: "Bronze",
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number: 19,
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type: "ore",
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equipable: false
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}
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const bronzeAxe = {
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item: "bronzeAxe",
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itemName: "Bronze Axe",
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number: 10,
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type: "axe",
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equipable: true
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}
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const bronzePickaxe = {
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item: "bronzePickaxe",
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itemName: "Bronze Pickaxe",
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number: 10,
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type: "pickaxe",
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equipable: true
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}
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const charcoal = {
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item: "charcoal",
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itemName: "Charcoal",
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number: 10,
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type: "fuel",
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equipable: false
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}
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const clownfish = {
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item: "clownfish",
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itemName: "Clown Fish",
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number: 15,
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type: "fish",
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equipable: false
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}
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const coal = {
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item: "coal",
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itemName: "Coal",
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number: 10,
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type: "fuel",
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equipable: false
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}
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const cod = {
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item: "cod",
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itemName: "Cod",
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number: 5,
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type: "fish",
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equipable: false
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}
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const cookedAnglerfish = {
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item: "cookedAnglerFish",
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itemName: "Cooked Anglerfish",
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number: 50,
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type: "food",
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equipable: false
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}
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const cookedCod = {
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item: "cookedCod",
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itemName: "Cooked Cod",
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number: 5,
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type: "food",
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equipable: false
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}
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const cookedPiranah = {
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item: "cookedPiranah",
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itemName: "Cooked Piranah",
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number: 25,
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type: "food",
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equipable: false
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}
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const cookedSalmon = {
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item: "cookedSalmon",
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itemName: "Cooked Salmon",
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number: 10,
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type: "food",
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equipable: false
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}
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const copper = {
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item: "copper",
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itemName: "Copper",
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number: 5,
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type: "ore",
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equipable: false
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}
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const diamond = {
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item: "diamond",
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itemName: "Diamond",
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number: 35,
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type: "ore",
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equipable: false
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}
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const dragonBloodLog = {
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item: "dragonBloodLog",
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itemName: "Dragon Blood Log",
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number: 100,
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type: "log",
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equipable: false
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}
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const fishingRod = {
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item: "fishingRod",
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itemName: "Fishing Rod",
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number: 5,
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type: "fishingRod",
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equipable: true
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}
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const gasContainer = {
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item: "gasContainer",
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itemName: "Gas Container",
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number: 5,
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type: "fuel",
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equipable: false
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}
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const gold = {
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item: "gold",
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itemName: "Gold",
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number: 2,
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type: "ore",
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equipable: false
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}
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const goldCoin = {
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item: "goldCoin",
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itemName: "Gold Coin",
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number: 1,
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type: "coin",
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equipable: false
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}
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const graveSpade = {
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item: "graveSpade",
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itemName: "Grave Spade",
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number: 6,
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type: "spade",
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equipable: true
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}
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const iceShard = {
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item: "iceShard",
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itemName: "Ice Shard",
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number: 55,
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type: "sword",
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equipable: true
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}
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const iron = {
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item: "iron",
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itemName: "Iron",
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number: 24,
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type: "ore",
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equipable: false
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}
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const ironAxe = {
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item: "ironAxe",
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itemName: "Iron Axe",
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number: 15,
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type: "axe",
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equipable: true
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}
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const ironBar = {
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item: "ironBar",
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itemName: "Iron Bar",
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number: 24,
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type: "bar",
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equipable: false
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}
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const ironPickaxe = {
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item: "ironPickaxe",
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itemName: "Iron Pickaxe",
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number: 15,
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type: "pickaxe",
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equipable: true
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}
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const ivyLog = {
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item: "ivyLog",
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itemName: "Ivy Log",
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number: 30,
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type: "log",
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equipable: false
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}
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const kikiSpike = {
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item: "kikiSpike",
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itemName: "Kiki Spike",
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number: 40,
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type: "pickaxe",
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equipable: true
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}
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const lavaGlove = {
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item: "lavaGlove",
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itemName: "Lava Glove",
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number: 1,
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type: "glove",
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equipable: false
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}
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const lonelyRope = {
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item: "lonelyRope",
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itemName: "Lonely Rope",
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number: 8,
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type: "fishingRod",
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equipable: true
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}
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const neonFang = {
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item: "neonFang",
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itemName: "Neon Fang",
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number: 35,
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type: "sword",
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equipable: true
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}
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const oakLog = {
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item: "oakLog",
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itemName: "Oak Log",
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number: 5,
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type: "log",
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equipable: false
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}
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const orcFlesh = {
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item: "orcFlesh",
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itemName: "Orc Flesh",
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number: 5,
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type: "drop",
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equipable: false
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}
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const palmLog = {
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item: "palmLog",
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itemName: "Palm Log",
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number: 40,
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type: "log",
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equipable: false
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}
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const piranah = {
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item: "piranah",
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itemName: "Piranah",
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number: 25,
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type: "fish",
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equipable: false
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}
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const redwoodLog = {
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item: "redwoodLog",
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itemName: "Redwood Log",
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number: 50,
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type: "log",
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equipable: false
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}
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const rock = {
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item: "rock",
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itemName: "Rock",
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number: 5,
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type: "ore",
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equipable: false
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}
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const salmon = {
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item: "salmon",
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itemName: "Salmon",
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number: 10,
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type: "fish",
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equipable: false
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}
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const shield = {
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item: "shield",
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itemName: "Shield",
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number: 5,
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type: "shield",
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equipable: true
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}
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const stonePickaxe = {
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item: "stonePickaxe",
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itemName: "Stone Pickaxe",
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number: 5,
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type: "pickaxe",
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equipable: true
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};
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const stoneAxe = {
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item: "stoneAxe",
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itemName: "Stone Axe",
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number: 5,
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type: "axe",
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equipable: true
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};
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const stoneSword = {
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item: "stoneSword",
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itemName: "Stone Sword",
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number: 10,
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type: "sword",
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equipable: true
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}
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const stoneSythe = {
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item: "stoneSythe",
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itemName: "Stone Sythe",
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number: 10,
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type: "sythe",
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equipable: true
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}
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const tin = {
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item: "tin",
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itemName: "Tin",
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number: 15,
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type: "ore",
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equipable: false
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}
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/*const undefined = {
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item: "undefined",
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itemName: "undefinec",
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number: 10000,
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type: "undefined",
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equipable: true
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}*/
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const venomDuct = {
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item: "venomDuct",
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itemName: "Venom Duct",
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number: 10,
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type: "drop",
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equipable: false
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}
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const willowLog = {
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item: "willowLog",
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itemName: "Willow Log",
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number: 10,
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type: "log",
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equipable: false
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}
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const yewLog = {
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item: "yewLog",
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itemName: "Yew Log",
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number: 75,
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type: "log",
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equipable: false
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}
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let bankContent = [rock];
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let brightsideKills = 0;
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let boulevardKills = 0;
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let neonTigerKills = 0;
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let kikiKills = 0;
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let boubaKills = 0;
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let cemetaryGatesKills = 0;
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let pompeiiKills = 0;
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let frostbiteKills = 0;
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let miningEXP = 0;
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let wcEXP = 0;
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let cardioEXP = 0;
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let fightingEXP = 0;
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let fishingEXP = 0;
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let cookingEXP = 0;
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let smeltEXP = 0;
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let smithEXP = 0;
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let farmEXP = 0;
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let healthEXP = 0;
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let defenceEXP = 0;
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let equiped = 0;
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let equipedName;
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let equipedType;
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const GRAVESPADE = 6;
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const STONEPICKAXE = 5;
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const BRONZEPICKAXE = 10;
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const IRONPICKAXE = 15;
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const KIKISPIKE = 40;
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const STONEAXE = 5;
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const BRONZEAXE = 10;
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const IRONAXE = 15;
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const BOUBACLUB = 40;
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const STONESWORD = 10;
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const BRONZESWORD = 15;
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const IRONSWORD = 20;
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const BRIGHTSWORD = 30;
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const NEONFANG = 35;
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const ICESHARD = 55;
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const SYTHE = 5;
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const STONESYTHE = 10;
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const FISHINGROD = 5;
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const LONELYROPE = 8;
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const COD = 5;
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const SALMON = 10;
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const CLOWNFISH = 15;
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const PIRANAH = 25;
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const ANGLERFISH = 50;
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const ROCK = 5;
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const COAL = 10;
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const TIN = 15;
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const COPPER = 16;
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const GOLD = 2;
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const BRONZE = 19;
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const IRON = 24;
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const DIAMOND = 35;
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const OAKLOG = 5;
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const WILLOWLOG = 10;
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const BEECHLOG = 20;
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const IVYLOG = 30;
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const PALMLOG = 40;
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const REDWOODLOG = 50;
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const YEWLOG = 75;
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const DRAGONBLOODLOG = 100;
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const LIGHTHOUSE = 5;
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const RAVINE = 15;
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const VOLCANO = 55;
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const ORC = 5;
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const BRAWLER = 6;
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const MUGGER = 4;
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const SPIDER = 10;
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const GIANTSPIDER = 20;
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const GHOSTS = 25;
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const GRAVEROBBER = 22;
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const MINORFIRESPIRIT = 30;
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const MAJORFIRESPIRIT = 40;
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const SHIELD = 5;
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const BRIGHTSIDE = 20;
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const BRIGHTSIDEHEALTH = 30;
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const BOULEVARD = 35;
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const BOULEVARDHEALTH = 50;
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const NEONTIGER = 40;
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const NEONTIGERHEALTH = 55;
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const KIKI = 45;
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const KIKIHEALTH = 63;
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const BOUBA = 45;
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const BOUBAHEALTH = 63;
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const CEMETARYGATES = 55;
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const CEMETARYGATESHEALTH = 70;
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const POMPEII = 70;
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const POMPEIIHEALTH = 100;
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const FROSTBITE = 70;
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const FROSTBITEHEALTH = 100;
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const BLOWTORCH = 5;
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let inv2 = [stonePickaxe, stoneAxe];
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load();
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showInvInTable();
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//functions V
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function log(text) {
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let our_div = document.querySelectorAll(".output-here")[0];
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our_div.innerHTML = our_div.innerHTML + text + "<br>";
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eraseLogBook()
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}
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function xpToLevel(exp) {
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let level = Math.trunc(Math.pow(exp, 1/4));
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if (level > 99) {
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return 99;
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}
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if (level <= 99) {
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return level;
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}
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}
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function xpToNextLevel(exp) {
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//debugger;
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let level = Math.trunc(Math.pow(exp, 1/4));
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let nextLevel = level + 1;
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let expNextLevel = Math.round(nextLevel*nextLevel*nextLevel*nextLevel)
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let pointsRequired = expNextLevel - exp;
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document.write("required exp: " + pointsRequired)
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}
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function save() {
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localStorage.setItem("travelLocation_ls", travelLocation);
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localStorage.setItem("travelLocType_ls", JSON.stringify(travelLocType));
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localStorage.setItem("inv2_ls", JSON.stringify(inv2));
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localStorage.setItem("bankContent_ls", JSON.stringify(bankContent));
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localStorage.setItem("equiped_ls", equiped);
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localStorage.setItem("equipedName_ls", equipedName);
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localStorage.setItem("equipedType_ls", equipedType);
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localStorage.setItem("coins_ls", coins);
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localStorage.setItem("numOfDragonBloodTrees_ls", numOfDragonBloodTrees);
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localStorage.setItem("exPoints_ls", exPoints);
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localStorage.setItem("hp_ls", hp);
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localStorage.setItem("fireStarterLives_ls", fireStarterLives);
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localStorage.setItem("miningEXP_ls", miningEXP);
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localStorage.setItem("wcEXP_ls", wcEXP);
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localStorage.setItem("cardioEXP_ls", cardioEXP);
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localStorage.setItem("fightingEXP_ls", fightingEXP);
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localStorage.setItem("fishingEXP_ls", fishingEXP);
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localStorage.setItem("cookingEXP_ls", cookingEXP);
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localStorage.setItem("smeltEXP_ls", smeltEXP);
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localStorage.setItem("smithEXP_ls", smithEXP);
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localStorage.setItem("farmEXP_ls", farmEXP);
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localStorage.setItem("healthEXP_ls", healthEXP);
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localStorage.setItem("defenceEXP_ls", defenceEXP);
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localStorage.setItem("brightsideKills_ls", brightsideKills);
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localStorage.setItem("boulevardKills_ls", boulevardKills);
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localStorage.setItem("neonTigerKills_ls", neonTigerKills);
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localStorage.setItem("kikiKills_ls", kikiKills);
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localStorage.setItem("boubaKills_ls", boubaKills);
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localStorage.setItem("cemetaryGatesKills_ls", cemetaryGatesKills);
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localStorage.setItem("pompeiiKills_ls", pompeiiKills);
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localStorage.setItem("frostbiteKills_ls", frostbiteKills);
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}
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function load() {
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travelLocation = load_string_from_local_storage("travelLocation_ls", "Sand Mine");
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//travelLocType = load_string_from_local_storage("travelLocType_ls", "mine");
|
|
equiped = load_int_from_local_storage("equiped_ls", 0);
|
|
equipedName = load_string_from_local_storage("equipedName_ls", "");
|
|
equipedType = load_string_from_local_storage("equipedType_ls", "");
|
|
coins = load_int_from_local_storage("coins_ls", 10);
|
|
numOfDragonBloodTrees = load_int_from_local_storage("numOfDragonBloodTrees_ls", 10);
|
|
exPoints = load_int_from_local_storage("exPoints_ls", 100);
|
|
hp = load_int_from_local_storage("hp_ls", 10);
|
|
fireStarterLives = load_int_from_local_storage("fireStarterLives_ls", 0);
|
|
|
|
let inv2_save = localStorage.getItem("inv2_ls");
|
|
if (inv2_save !== null) {
|
|
inv2 = JSON.parse(inv2_save);
|
|
}
|
|
let bankContent_save = localStorage.getItem("bankContent_ls");
|
|
if (bankContent_save !== null) {
|
|
bankContent = JSON.parse(bankContent_save);
|
|
}
|
|
let travelLocType_save = localStorage.getItem("travelLocType_ls");
|
|
if (travelLocType_save !== null) {
|
|
travelLocType = JSON.parse(travelLocType_save);
|
|
}
|
|
|
|
miningEXP = load_int_from_local_storage("miningEXP_ls", 0);
|
|
wcEXP = load_int_from_local_storage("wcEXP_ls", 0);
|
|
cardioEXP = load_int_from_local_storage("cardioEXP_ls", 0);
|
|
fightingEXP = load_int_from_local_storage("fightingEXP_ls", 0);
|
|
fishingEXP = load_int_from_local_storage("fishingEXP_ls", 0);
|
|
cookingEXP = load_int_from_local_storage("cookingEXP_ls", 0);
|
|
smeltEXP = load_int_from_local_storage("smeltEXP_ls", 0);
|
|
smithEXP = load_int_from_local_storage("smithEXP_ls", 0);
|
|
farmEXP = load_int_from_local_storage("farmEXP_ls", 0);
|
|
healthEXP = load_int_from_local_storage("healthEXP_ls", 10000);
|
|
defenceEXP = load_int_from_local_storage("defenceEXP_ls", 0);
|
|
|
|
brightsideKills = load_int_from_local_storage("brightsideKills_ls", 0);
|
|
boulevardKills = load_int_from_local_storage("boulevardKills_ls", 0);
|
|
neonTigerKills = load_int_from_local_storage("neonTigerKills_ls", 0);
|
|
kikiKills = load_int_from_local_storage("kikiKills_ls", 0);
|
|
boubaKills = load_int_from_local_storage("boubaKills_ls", 0);
|
|
cemetaryGatesKills = load_int_from_local_storage("cemetaryGatesKills_ls", 0);
|
|
pompeiiKills = load_int_from_local_storage("pompeiiKills_ls", 0);
|
|
frostbiteKills = load_int_from_local_storage("frostbiteKills_ls", 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
function load_int_from_local_storage(storage_name, default_value_if_unset) {
|
|
let loaded_value = localStorage.getItem(storage_name);
|
|
if (loaded_value !== null) {
|
|
return parseInt(loaded_value);
|
|
}
|
|
return default_value_if_unset;
|
|
}
|
|
|
|
function load_string_from_local_storage(storage_name, default_value_if_unset) {
|
|
let loaded_value = localStorage.getItem(storage_name);
|
|
if (loaded_value !== null) {
|
|
return loaded_value;
|
|
}
|
|
return default_value_if_unset;
|
|
}
|
|
//function ^
|
|
|
|
/*let inv = [" stone pickaxe"];
|
|
localStorage.setItem("inv_what", JSON.stringify(inv));
|
|
inv = [" stone pickaxe"];
|
|
let inv_save = localStorage.getItem("inv_what");
|
|
if (inv_save !== null) {
|
|
inv = JSON.parse(inv_save);
|
|
}*/
|
|
|
|
timerForExPoints();
|
|
|
|
function timerForDragonBloodTrees() {
|
|
setTimeout(addDragonBloodTrees, 60000)
|
|
}
|
|
|
|
function timerForExPoints() {
|
|
setTimeout(addExPoints, 100000, 'funky');
|
|
}1
|
|
|
|
play();
|
|
|
|
function gameStart() {
|
|
timerForExPoints()
|
|
document.write("<br/>");
|
|
document.write("<button onclick='removeAll(); play()'>Play</button>");
|
|
document.write("<button onclick='leave()'>Leave</button>");
|
|
document.write("<button onclick='leaveToFullMap()'>Full Map</button>")
|
|
}
|
|
|
|
function play() {
|
|
|
|
$(".playButton").hide()
|
|
|
|
|
|
timerForExPoints()
|
|
/*document.write("<link rel='stylesheet' type='text/css' href='./game.css' />")
|
|
//document.write("<hr/>")
|
|
document.write("<br/>")*/
|
|
$(".travelButton").show() //done
|
|
$(".skillButton").show() //done
|
|
if ((equipedType === "sword") || (equipedName === "shield")) {
|
|
$(".bossButton").show() //done
|
|
}
|
|
//$(".viewInventoryButton").show()
|
|
//document.write("<button onclick='displayMoney()'>Money</button>")
|
|
//$(".levelStatsButton").show()
|
|
if (travelLocType.includes("city")) {
|
|
$(".generalShopButton").show()
|
|
$(".bankButton").show()
|
|
}
|
|
if (travelLocation === "Darlamium") {
|
|
$(".boatButton").show()
|
|
}
|
|
$(".dropButton").show()
|
|
//document.write("<button onclick='displayHealth();'>Health</button>")
|
|
$(".eatButton").show()
|
|
if (equipedType === "fireStarter" && travelLocType.includes("wc")) {
|
|
$(".burnDownTreeButton").show()
|
|
}
|
|
if (equipedType === "fireStarter" && inv2.includes("gasContainer")) {
|
|
|
|
$(".fillFireStarterButton").show()
|
|
}
|
|
if (equipedName.includes("Spade")) {
|
|
$(".digForWormsButton").show()
|
|
}
|
|
$(".npcButton").show()
|
|
|
|
showEXPInTable();
|
|
showEquipedItem();
|
|
showInvInTable();
|
|
displayLocationBasedImages();
|
|
save();
|
|
|
|
|
|
}
|
|
|
|
function fillFireStarter() {
|
|
removeFromInvArray("gasContainer")
|
|
fireStarterLives = equiped
|
|
removeAll()
|
|
play()
|
|
}
|
|
|
|
function useFireStarter() {
|
|
if (fireStarterLives > 0) {
|
|
addToInvArray(coal)
|
|
fireStarterLives--;
|
|
|
|
document.write("Burnt down tree")
|
|
}
|
|
else {
|
|
document.write("<br/>You need more gas")
|
|
}
|
|
save();
|
|
}
|
|
|
|
function generalShop_buyOrSell() {
|
|
document.write("<hr/>")
|
|
document.write("<button onclick='generalShopBuy();'>General Shop Buy</button>");
|
|
document.write("<button onclick='generalShopSell();'>General Shop Sell</button>");
|
|
}
|
|
function bank_outOrIn() {
|
|
$(".generalBR").show()
|
|
$(".bankOut").show()
|
|
$(".bankIn").show()
|
|
}
|
|
|
|
function getOnBoat() {
|
|
if (coins >= 10) {
|
|
coins = coins - 10
|
|
travelLocation = "Sea"
|
|
travelLocType = ["unclassified"]
|
|
document.write("<br/>On the Sea")
|
|
}
|
|
if (coins < 10) {
|
|
document.write("You need more money for this!")
|
|
}
|
|
}
|
|
|
|
function drop() {
|
|
|
|
let counterAt0 = 0;
|
|
let counterAt1 = 1;
|
|
let invLength = inv2.length
|
|
|
|
//debugger;
|
|
while (invLength > 0) {
|
|
$(`.invSlot${counterAt1}Button`).prop("onclick", null).off("click");
|
|
|
|
let invItem = inv2[counterAt0]
|
|
let invItem1 = inv2[counterAt1]
|
|
//debugger;
|
|
$(`.invSlot${counterAt1}`).html("drop:")
|
|
$(`.invSlot${counterAt1}Button`).html(`<img width="50" src="itemSprites/${invItem.item}.png"></img>`)
|
|
//debugger;
|
|
|
|
$(`.invSlot${counterAt1}Button`).click(function() {
|
|
removeFromInvArray(invItem); //adds function where onclick you drop item
|
|
location.reload();
|
|
|
|
});
|
|
|
|
if (inv2[counterAt0] === undefined) {
|
|
$(`.invSlot${counterAt1}`).html(" ")
|
|
}
|
|
counterAt0++
|
|
counterAt1++
|
|
invLength--
|
|
}
|
|
}
|
|
|
|
function resetWithDropOpen() {
|
|
removeAll();
|
|
play();
|
|
drop();
|
|
}
|
|
|
|
function bank(inOrOut) {
|
|
if (inOrOut === "In") {
|
|
let counterAt0 = 0;
|
|
let counterAt1 = 1;
|
|
let invLength = inv2.length
|
|
|
|
//debugger;
|
|
while (invLength > 0) {
|
|
$(`.invSlot${counterAt1}Button`).prop("onclick", null).off("click");
|
|
|
|
let invItem = inv2[counterAt0]
|
|
let invItem1 = inv2[counterAt1]
|
|
//debugger;
|
|
$(`.invSlot${counterAt1}`).html("into bank:")
|
|
$(`.invSlot${counterAt1}Button`).html(`<img width="50" src="itemSprites/${invItem.item}.png"></img>`)
|
|
//debugger;
|
|
|
|
$(`.invSlot${counterAt1}Button`).click(function() {
|
|
removeFromInvArray(invItem); //adds function where onclick you drop item
|
|
addToBankArray(invItem);
|
|
location.reload();
|
|
|
|
});
|
|
|
|
if (inv2[counterAt0] === undefined) {
|
|
$(`.invSlot${counterAt1}`).html(" ")
|
|
}
|
|
counterAt0++
|
|
counterAt1++
|
|
invLength--
|
|
}
|
|
}
|
|
if (inOrOut === "Out") {
|
|
$(".listBankItems").empty()
|
|
$(".listBankItems").show()
|
|
let counterAt0 = 0;
|
|
let counterAt1 = 1;
|
|
let bankLength = bankContent.length
|
|
log("opened bank")
|
|
|
|
//debugger;
|
|
while (bankLength > 0) {
|
|
//$(`.invSlot${counterAt1}Button`).prop("onclick", null).off("click");
|
|
|
|
let bankItem = bankContent[counterAt0]
|
|
let bankItem1 = bankContent[counterAt1]
|
|
let previousBankItems = document.getElementById("listBankItems")
|
|
|
|
|
|
//debugger;
|
|
previousBankItems.innerHTML +=`<button class="bankContentButton" onclick="removeFromBankArray(${bankItem.item}); addToInvArray(${bankItem.item}); save(); play();"><img src="itemSprites/${bankItem.item}.png" /></button>` + bankItem.itemName + "<br/>"
|
|
//$(`.invSlot${counterAt1}Button`).html(`<img width="50" src="itemSprites/${invItem.item}.png"></img>`)
|
|
//debugger;
|
|
|
|
$(`.invSlot${counterAt1}Button`).click(function() {
|
|
removeFromInvArray(invItem); //adds function where onclick you drop item
|
|
addToBankArray(invItem);
|
|
location.reload();
|
|
|
|
});
|
|
|
|
if (inv2[counterAt0] === undefined) {
|
|
$(`.invSlot${counterAt1}`).html(" ")
|
|
}
|
|
counterAt0++
|
|
counterAt1++
|
|
bankLength--
|
|
}
|
|
}
|
|
}
|
|
|
|
function resetWithBankOpen(outOrIn) {
|
|
//debugger;
|
|
removeAll()
|
|
play();
|
|
if (outOrIn === ("In")) {
|
|
bank("In")
|
|
}if (outOrIn === ("Out")) {
|
|
bank("Out")
|
|
}
|
|
|
|
}
|
|
|
|
function leaveToFullMap() {
|
|
save();
|
|
window.open("https://deadvey.xyz/wraithfate_v2/fullmap.html");
|
|
}
|
|
|
|
|
|
function leave() {
|
|
save();
|
|
window.location.replace("https://deadvey.xyz/experiments.html");
|
|
}
|
|
|
|
function removeAll() {
|
|
//debugger;
|
|
$(".travelScreenButton").hide();
|
|
$(".skillScreenButton").hide();
|
|
$(".bossScreenButton").hide();
|
|
$(".hideThis").hide();
|
|
play();
|
|
|
|
//$(".output-here").hide();
|
|
}
|
|
|
|
function travel() {
|
|
//removeAll()
|
|
log("Hit Travel Key")
|
|
if (exPoints >= 1) {
|
|
$(".travelScreenButton").show()
|
|
|
|
if (travelLocation === "Darmamium") {
|
|
$(".seaButton").show()
|
|
}
|
|
play()
|
|
}
|
|
|
|
save();
|
|
|
|
|
|
}
|
|
|
|
function addExPoints() {
|
|
if (exPoints < 100) {
|
|
exPoints++
|
|
}
|
|
save();
|
|
}
|
|
|
|
function addDragonBloodTrees() {
|
|
if (numOfDragonBloodTrees < 10) {
|
|
numOfDragonBloodTrees++
|
|
}
|
|
save();
|
|
}
|
|
|
|
function travelTo(Loca) {
|
|
|
|
|
|
if (Loca === "Volcano") {
|
|
if (xpToLevel(cardioEXP) >= 30) {
|
|
travelLocation = "Volcano";
|
|
removeAll();
|
|
log("You traveled to the Volcano")
|
|
travelLocType = ['cardio', 'wc', 'boss', 'pompeii', `fighting`]
|
|
}
|
|
else if (xpToLevel(cardioEXP) < 30) {
|
|
removeAll();
|
|
log("You need to have a higher cardio level in order to travel here");
|
|
}
|
|
}
|
|
else if (Loca === ("Ravine")) {
|
|
if (xpToLevel(cardioEXP) >= 10) {
|
|
travelLocation = "Ravine";
|
|
removeAll();
|
|
log("You traveled to the Ravine")
|
|
travelLocType = ['cardio', 'fighting']
|
|
}
|
|
else {
|
|
removeAll();
|
|
log("You need to have a higher cardio level in order to travel here");
|
|
}
|
|
}
|
|
}
|
|
|
|
function displayMoney() {
|
|
document.write("<hr/>");
|
|
document.write("<img width='15' src='sussyBakaCoin.png' /> " + coins);
|
|
|
|
}
|
|
|
|
function generalShopBuy() {
|
|
|
|
|
|
document.write("<br/>")
|
|
document.write("<button onclick='addToInvArray(stonePickaxe); save(); removeGoldFromInvArray(0); removeAll(); log(`Bought Stone Pickaxe`); play();'>Stone Pickaxe - Free</button>")
|
|
document.write("<br/>")
|
|
document.write("<button onclick='addToInvArray(stoneAxe); save(); removeGoldFromInvArray(0); removeAll(); log(`Bought Stone Axe`); play();'>Stone Axe - Free</button>")
|
|
document.write("<br/>")
|
|
if (coins >= 1) {
|
|
document.write("<button onclick='addToInvArray(bait); addToInvArray(bait); addToInvArray(bait); save(); removeGoldFromInvArray(1); removeAll(); log(`Bought Bait`); play();'>Bait - <img class'greenToPurple' width='10' src='sussyBakaCoin.png'/> 1</button>")
|
|
}
|
|
document.write("<br/>")
|
|
if (coins >= 3) {
|
|
document.write("<button onclick='addToInvArray(fishingRod); save(); removeGoldFromInvArray(5); removeAll(); log(`Bought Fishing Rod`); play();'>Fishing Rod - <img class'greenToPurple' width='10' src='sussyBakaCoin.png'/> 3</button>")
|
|
}
|
|
|
|
document.write("<br/>")
|
|
if (coins >= 5) {
|
|
document.write("<button onclick='addToInvArray(stoneSword); save(); removeGoldFromInvArray(3); removeAll(); log(`Bought Stone Sword`); play();'>Stone Sword - <img class'greenToPurple' width='10' src='sussyBakaCoin.png'/> 5</button>")
|
|
}
|
|
save();
|
|
}
|
|
|
|
function generalShopSell() {
|
|
|
|
|
|
|
|
document.write("<br/>")
|
|
document.write("<button onclick='removeFromInvArray(`stonePickaxe`); save(); addGoldToInvArray(0); removeAll(); log(`Sold Stone Pickaxe`); play();'>Stone Pickaxe - Free</button>")
|
|
document.write("<br/>")
|
|
document.write("<button onclick='removeFromInvArray(`stoneAxe`); save(); addGoldToInvArray(0); removeAll(); log(`Sold Stone Axe`); play();'>Stone Axe - Free</button>")
|
|
document.write("<br/>")
|
|
if (inv2.includes("cookedCod")) {
|
|
document.write("<button onclick='removeFromInvArray(`cookedCod`); save(); addGoldToInvArray(2); removeAll(); log(`Sold Cooked Cod`); play();'>Cooked Cod - <img class='greenToPurple' width='10' src='sussyBakaCoin.png'/> 2</button>")
|
|
}
|
|
document.write("<br/>")
|
|
if (inv2.includes("cookedSalmon")) {
|
|
document.write("<button onclick='removeFromInvArray(`cookedSalmon`); save(); addGoldToInvArray(2); removeAll(); log(`Sold Cooked Salmon`); play();'>Cooked Salmon - <img class='greenToPurple' width='10' src='sussyBakaCoin.png'/> 2</button>")
|
|
}
|
|
document.write("<br/>")
|
|
if (inv2.includes("fishingRod")) {
|
|
document.write("<button onclick='removeFromInvArray(`fishingRod`); save(); addGoldToInvArray(3); removeAll(); log(`Sold Fishing Rod`); play();'>Fishing Rod - <img class='greenToPurple' width='10' src='sussyBakaCoin.png'/> 2</button>")
|
|
}
|
|
document.write("<br/>")
|
|
if (inv2.includes("cookedPiranah")) {
|
|
document.write("<button onclick='removeFromInvArray(`cookedPiranah`); save(); addGoldToInvArray(4); removeAll(); log(`Sold Cooked Piranah`); play();'>Cooked Piranah - <img class='greenToPurple' width='10' src='sussyBakaCoin.png'/> 4</button>")
|
|
}
|
|
|
|
document.write("<br/>")
|
|
if (inv2.includes("stoneSword")) {
|
|
document.write("<button onclick='removeFromInvArray(`stoneSword`); save(); addGoldToInvArray(4); removeAll(); log(`Sold Stone Sword`); play();'>Stone Sword - <img class='greenToPurple' width='10' src='sussyBakaCoin.png'/> 4</button>")
|
|
}
|
|
|
|
document.write("<br/>")
|
|
if (inv2.includes("cookedAnglerfish")) {
|
|
document.write("<button onclick='removeFromInvArray(`cookedAnglerfish`); save(); addGoldToInvArray(8); removeAll(); log(`Sold Cooked Anglerfish`); play();'>Cooked Anglerfish - <img class='greenToPurple' width='10' src='sussyBakaCoin.png'/> 8</button>")
|
|
}
|
|
|
|
|
|
}
|
|
|
|
function addToInvArray(item) {
|
|
|
|
if (inv2.length < 30) {
|
|
inv2.push(item);
|
|
save();
|
|
}else if (inv2.length >= 30) {
|
|
log("Free up some inventory space")
|
|
}
|
|
play();
|
|
}
|
|
function removeFromInvArray(item) {
|
|
var index = inv2.indexOf(item);
|
|
if (index > -1) {
|
|
inv2.splice(index, 1);
|
|
}
|
|
save();
|
|
play();
|
|
}
|
|
|
|
function chanceAddToInvArray(item, chance) {
|
|
//debugger;
|
|
let random;
|
|
random = Math.floor(Math.random() * (chance - 1 + 1)) + 1
|
|
|
|
if (random === chance) {
|
|
log(`You got a ${item}`)
|
|
inv2.push(item)
|
|
}
|
|
}
|
|
|
|
function addToBankArray(item) {
|
|
bankContent.push(item)
|
|
save();
|
|
}
|
|
function removeFromBankArray(item) {
|
|
debugger;
|
|
let index = bankContent.indexOf(item);
|
|
if (index > -1) {
|
|
bankContent.splice(index, 1);
|
|
}
|
|
save();
|
|
|
|
}
|
|
function removeGoldFromInvArray(amountOfGold) {
|
|
while (amountOfGold > 0) {
|
|
|
|
coins--;
|
|
amountOfGold--;
|
|
}
|
|
}
|
|
function addGoldToInvArray(amountOfGold) {
|
|
while (amountOfGold > 0) {
|
|
|
|
coins++;
|
|
amountOfGold--;
|
|
}
|
|
}
|
|
function addRandomAmountOfGold(min, max) {
|
|
let add;
|
|
|
|
add = Math.floor(Math.random() * (max - min + 1)) + min
|
|
coins = coins + add
|
|
}
|
|
|
|
function addEXP(whatToLevel, oreVar) {
|
|
//debugger;
|
|
if (whatToLevel === "mining") {
|
|
miningEXP = miningEXP + oreVar + equiped;
|
|
}
|
|
if (whatToLevel === "wc") {
|
|
wcEXP = wcEXP + oreVar + equiped;
|
|
}
|
|
if (whatToLevel === "smelting") {
|
|
smeltEXP = smeltEXP + oreVar;
|
|
}
|
|
if (whatToLevel === "smithing") {
|
|
smithEXP = smithEXP + (Math.trunc(oreVar/2));
|
|
}
|
|
if (whatToLevel === "fishing") {
|
|
fishingEXP = fishingEXP + oreVar + equiped;
|
|
}
|
|
if (whatToLevel === "cardio") {
|
|
cardioEXP = cardioEXP + oreVar + (Math.trunc(exPoints/4));
|
|
}
|
|
if (whatToLevel === "cooking") {
|
|
cookingEXP = cookingEXP + oreVar + COAL;
|
|
}
|
|
if (whatToLevel === "fighting") {
|
|
fightingEXP = fightingEXP + oreVar - Math.round((10 - hp)/6)
|
|
healthEXP = healthEXP + oreVar
|
|
}
|
|
if (whatToLevel === "defence") {
|
|
defenceEXP = defenceEXP + oreVar - Math.round((10 - hp)/6)
|
|
healthEXP = healthEXP + oreVar - 1
|
|
}
|
|
if (whatToLevel === "brightside") {
|
|
fightingEXP = fightingEXP + oreVar + 2
|
|
defenceEXP = defenceEXP + oreVar + 2
|
|
cardioEXP = cardioEXP + 5
|
|
healthEXP = healthEXP + 10
|
|
}
|
|
if (whatToLevel === "boulevard") {
|
|
fightingEXP = fightingEXP + oreVar + 3
|
|
defenceEXP = defenceEXP + oreVar + 3
|
|
cardioEXP = cardioEXP + 7
|
|
healthEXP = healthEXP + 12
|
|
}
|
|
if (whatToLevel === "neonTiger") {
|
|
fightingEXP = fightingEXP + oreVar + 4
|
|
defenceEXP = defenceEXP + oreVar + 4
|
|
cardioEXP = cardioEXP + 8
|
|
healthEXP = healthEXP + 13
|
|
}if (whatToLevel === "kiki" || whatToLevel === "bouba") {
|
|
fightingEXP = fightingEXP + oreVar + 5
|
|
defenceEXP = defenceEXP + oreVar + 5
|
|
cardioEXP = cardioEXP + 9
|
|
healthEXP = healthEXP + 14
|
|
}if (whatToLevel === "cemetaryGates") {
|
|
fightingEXP = fightingEXP + oreVar + 6
|
|
defenceEXP = defenceEXP + oreVar + 6
|
|
cardioEXP = cardioEXP + 10
|
|
healthEXP = healthEXP + 15
|
|
}if (whatToLevel === "pompeii") {
|
|
fightingEXP = fightingEXP + oreVar + 7
|
|
defenceEXP = defenceEXP + oreVar + 7
|
|
cardioEXP = cardioEXP + 11
|
|
healthEXP = healthEXP + 16
|
|
}if (whatToLevel === "frostbite") {
|
|
fightingEXP = fightingEXP + oreVar + 8
|
|
defenceEXP = defenceEXP + oreVar + 8
|
|
cardioEXP = cardioEXP + 11
|
|
healthEXP = healthEXP + 16
|
|
}
|
|
log("Gained EXP")
|
|
showEXPInTable();
|
|
save();
|
|
}
|
|
|
|
function specialRemoveHealth(baseDMG, shield_yesOrNo, bossConst, winItem, chance) {
|
|
//debugger;
|
|
let healthMinus
|
|
if (shield_yesOrNo = true) {
|
|
healthMinus = Math.round(Math.random() * (baseDMG))
|
|
}
|
|
if (shield_yesOrNo = false) {
|
|
healthMinus = Math.round(Math.random() * (baseDMG/6))
|
|
}
|
|
|
|
hp = hp - healthMinus;
|
|
log(`Took ${healthMinus} damage`)
|
|
|
|
if (hp <= 0) {
|
|
const random = Math.floor(Math.random() * inv2.length);
|
|
const el = inv2.splice(random, 1)[0];
|
|
console.log(el);
|
|
log("You fainted, and lost a random item! You managed to get back to Contherium")
|
|
travelLocation = 'Contherium';
|
|
travelLocType = 'humanCity';
|
|
hp = xpToLevel(healthEXP)
|
|
play();
|
|
save();
|
|
}else {
|
|
doDamageToBoss(equiped, bossConst, baseDMG, shield_yesOrNo, winItem, chance);
|
|
}
|
|
save();
|
|
}
|
|
|
|
function removeHealth(shield_yesOrNo, baseDMG) {
|
|
let healthMinus;
|
|
//debugger;
|
|
if (shield_yesOrNo === false) {
|
|
healthMinus = Math.round(Math.random() * 2 + (baseDMG) - xpToLevel(defenceEXP/4))
|
|
}
|
|
if (shield_yesOrNo === true) {
|
|
healthMinus = 0
|
|
}
|
|
hp = hp - healthMinus;
|
|
|
|
if (hp <= 0) {
|
|
const random = Math.floor(Math.random() * array.length);
|
|
const el = inv2.splice(random, 1)[0];
|
|
console.log(el);
|
|
log("You fainted, and lost a random item! You managed to get back to Contherium")
|
|
travelLocation = Contherium;
|
|
travelLocType = ["humanCity", "city"]
|
|
hp = xpToLevel(healthEXP)
|
|
play();
|
|
}
|
|
save();
|
|
}
|
|
|
|
function displayHealth() {
|
|
document.write("<br/>")
|
|
document.write(hp, `/${xpToLevel(healthEXP)} hp`)
|
|
}
|
|
|
|
function displayEat() {
|
|
document.write("<br/>")
|
|
if (inv2.includes("cookedCod")) {
|
|
document.write("<button onclick='eat(COD, `cookedCod`)'>Cooked Cod</button>")
|
|
}
|
|
if (inv2.includes("cookedSalmon")) {
|
|
document.write("<button onclick='eat(SALMON, `cookedSalmon`)'>Cooked Salmon</button>")
|
|
}
|
|
if (inv2.includes("cookedPiranah")) {
|
|
document.write("<button onclick='eat(PIRANAH, `cookedPiranah`)'>Cooked Piranah</button>")
|
|
}
|
|
if (inv2.includes("cookedAnglerfish")) {
|
|
document.write("<button onclick='eat(ANGLERFISH, `cookedAnglerfish`)'>Cooked Anglerfish</button>")
|
|
}
|
|
}
|
|
|
|
function eat(num, item) {
|
|
|
|
let hpToHeal;
|
|
hpToHeal = Math.round(num/4)
|
|
while(hpToHeal > 0) {
|
|
if (hp < (xpToLevel(healthEXP))) {
|
|
hp++;
|
|
document.write("<br/>")
|
|
document.write("You restored health")
|
|
}
|
|
removeFromInvArray(item)
|
|
hpToHeal--
|
|
}
|
|
removeAll();
|
|
play();
|
|
displayEat();
|
|
}
|
|
|
|
function doDamageToBoss(weaponDMG, bossHealth, baseDMG, shield_yesOrNo, winItem, chance) {
|
|
//debugger;
|
|
let damage;
|
|
let health = bossHealth
|
|
|
|
damage = Math.round(Math.random() * (weaponDMG * 2))
|
|
|
|
health = health - damage;
|
|
log(`dealt ${damage} damage`)
|
|
|
|
if (health <= 0) {
|
|
log("You won!")
|
|
chanceAddToInvArray(winItem, chance);
|
|
play();
|
|
}
|
|
|
|
if (health > 0) {
|
|
specialRemoveHealth(baseDMG, shield_yesOrNo, health, winItem, chance)
|
|
}
|
|
}
|
|
|
|
function incBossCounter(boss) {
|
|
//debugger;
|
|
if (boss === "brightside") {
|
|
brightsideKills++
|
|
}else if (boss === "boulevard") {
|
|
boulevardKills++
|
|
}else if (boss === "neonTiger") {
|
|
neonTigerKills++
|
|
}else if (boss === "kiki") {
|
|
kikiKills++
|
|
}else if (boss === "bouba") {
|
|
boubaKills++
|
|
}else if (boss === "cemetaryGates") {
|
|
cemetaryGatesKills++
|
|
}else if (boss === "pompeii") {
|
|
pompeiiKills++
|
|
}else if (boss === "frostbite") {
|
|
frostbiteKills++
|
|
}
|
|
save();
|
|
|
|
}
|
|
|
|
function boss() {
|
|
//debugger;
|
|
if (equipedType === "sword") {
|
|
haveShield = false;
|
|
}
|
|
if (equipedName.includes("shield")) {
|
|
haveShield = true;
|
|
}
|
|
if (travelLocation === "Lighthouse") {
|
|
//debugger;
|
|
//document.write("<br/>")
|
|
//debugger;
|
|
$(".brightsideButton").show()
|
|
}
|
|
if (travelLocation === "Boulevard") {
|
|
//debugger;
|
|
$(".boulevardButton").show()
|
|
}
|
|
if (travelLocation === "Axeldom Forest") {
|
|
//debugger;
|
|
$(".neonTigerButton").show()
|
|
}
|
|
if (travelLocation === "Kiki") {
|
|
//debugger;
|
|
$(".kikiButton").show()
|
|
}
|
|
if (travelLocation === "Bouba") {
|
|
//debugger;
|
|
$(".boubaButton").show()
|
|
}
|
|
if (travelLocation === "Cemetary") {
|
|
//debugger;
|
|
$(".cemetaryGatesButton").show()
|
|
}
|
|
if (travelLocation === "Volcano") {
|
|
//debugger;
|
|
$(".pompeiiButton").show()
|
|
}
|
|
if (travelLocation === "Ice Burg") {
|
|
//debugger;
|
|
$(".frostbiteButton").show()
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function defenceType() {
|
|
document.write("<br/>")
|
|
|
|
//base level ones
|
|
if (xpToLevel(fightingEXP) >= 0 && travelLocType.includes("orcCity")) {
|
|
document.write(`<button onclick='removeAll(); removeHealth(true, 2); addEXP("defence", ORC); log("You killed an orc and have ${hp} hp"); play(); save()'>Orc</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fightingEXP) >= 0 && travelLocType.includes("humanCity")) {
|
|
document.write(`<button onclick='removeAll(); removeHealth(true, 4); addEXP("defence", BRAWLER); log("You killed a brawler and have ${hp} hp"); play(); save()'>Brawler</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fightingEXP) >= 0 && travelLocType.includes("humanCity")) {
|
|
document.write(`<button onclick='removeAll(); removeHealth(true, 2); addEXP("defence", MUGGER); addRandomAmountOfGold(0, 2); log("You killed a mugger and have ${hp} hp"); play(); save()'>Mugger</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
|
|
|
|
|
|
//levelled ones
|
|
if (xpToLevel(fightingEXP) >= 5 && travelLocation === "Ravine") {
|
|
document.write(`<button onclick='removeAll(); removeHealth(true, 4); addEXP("defence", SPIDER); log("You killed a spider and have ${hp} hp"); play(); save()'>Spider</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fightingEXP) >= 10 && travelLocation === "Ravine") {
|
|
document.write(`<button onclick='removeAll(); removeHealth(true, 7); addEXP("defence", GIANTSPIDER); log("You killed a giant spider and have ${hp} hp"); play(); save()'>Giant Spider</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
|
|
//cemetary
|
|
if (xpToLevel(fightingEXP) >= 12 && travelLocation === "Cemetary") {
|
|
document.write(`<button onclick='removeAll(); removeHealth(true, 9); addEXP("defence", GRAVEROBBER); log("You killed a grave robber and have ${hp} hp"); play(); save()'>Grave Robber</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fightingEXP) >= 20 && travelLocation === "Cemetary") {
|
|
document.write(`<button onclick='removeAll(); removeHealth(true, 14); addEXP("defence", GHOST); log("You 'killed'? a ghost and have ${hp} hp"); play(); save()'>Ghost</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
|
|
//volcano
|
|
if (xpToLevel(fightingEXP) >= 25 && travelLocation === "Volcano") {
|
|
document.write(`<button onclick='removeAll(); removeHealth(true, 19); addEXP("defence", MINORFIRESPIRIT); log("You killed a minor fire spirit and have ${hp} hp"); play(); save()'>Minor Fire Spirit</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fightingEXP) >= 40 && travelLocation === "Volcano") {
|
|
document.write(`<button onclick='removeAll(); removeHealth(true, 29); addEXP("defence", MAJORFIRESPIRIT); log("You killed a major fire spirit and have ${hp} hp"); play(); save()'>Major Fire Spirit</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
|
|
|
|
}
|
|
function fightingType() {
|
|
document.write("<br/>")
|
|
|
|
//base level ones
|
|
if (xpToLevel(fightingEXP) >= 0 && travelLocType.includes("orcCity")) {
|
|
document.write(`<button onclick='removeAll(); removeHealth(false, 3); addEXP("fighting", ORC); addToInvArray(orcFlesh); log("You killed an orc and have ${hp} hp"); play(); save()'>Orc</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fightingEXP) >= 0 && travelLocType.includes("humanCity")) {
|
|
document.write(`<button onclick='removeAll(); removeHealth(false, 5); addEXP("fighting", BRAWLER); addToInvArray(stoneSword); log("You killed a brawler and have ${hp} hp"); play(); save()'>Brawler</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fightingEXP) >= 0 && travelLocType.includes("humanCity")) {
|
|
document.write(`<button onclick='removeAll(); removeHealth(false, 3); addEXP("fighting", MUGGER); addRandomAmountOfGold(1, 4); log("You killed a mugger and have ${hp} hp"); play(); save()'>Mugger</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
|
|
|
|
|
|
//leveled ones
|
|
if (xpToLevel(fightingEXP) >= 5 && travelLocation === "Ravine") {
|
|
document.write(`<button onclick='removeAll(); removeHealth(false, 5); addEXP("fighting", SPIDER); addToInvArray(venomDuct); log("You killed a spider and have ${hp} hp"); play(); save()'>Spider</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fightingEXP) >= 10 && travelLocation === "Ravine") {
|
|
document.write(`<button onclick='removeAll(); removeHealth(false, 8); addEXP("fighting", GIANTSPIDER); addToInvArray(venomDuct); log("You killed a giant spider and have ${hp} hp"); play(); save()'>Giant Spider</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
|
|
//cemetary
|
|
if (xpToLevel(fightingEXP) >= 12 && travelLocation === "Cemetary") {
|
|
document.write(`<button onclick='removeAll(); removeHealth(true, 10); addEXP("defence", GRAVEROBBER); addToInvArray(graveSpade); log("You killed a grave robber and have ${hp} hp"); play(); save()'>Grave Robber</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fightingEXP) >= 20 && travelLocation === "Cemetary") {
|
|
document.write(`<button onclick='removeAll(); removeHealth(true, 15); addEXP("defence", GHOST + 5); log("You 'killed'? a ghost and have ${hp} hp"); play(); save()'>Ghost</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
|
|
//volcano
|
|
if (xpToLevel(fightingEXP) >= 25 && travelLocation === "Volcano") {
|
|
document.write(`<button onclick='removeAll(); removeHealth(true, 20); addEXP("defence", MINORFIRESPIRIT); addToInvArray(blowtorch); log("You killed a minor fire spirit and have ${hp} hp"); play(); save()'>Minor Fire Spirit</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fightingEXP) >= 40 && travelLocation === "Volcano") {
|
|
document.write(`<button onclick='removeAll(); removeHealth(true, 30); addEXP("defence", MAJORFIRESPIRIT); addToInvArray(gasContainer); log("You killed a major fire spirit and have ${hp} hp"); play(); save()'>Major Fire Spirit</button>`)
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//mining
|
|
function mineType() {
|
|
//debugger;
|
|
//document.write("<br/>")
|
|
$(".miningScreenBR").show()
|
|
|
|
if (xpToLevel(miningEXP) >= 0) {
|
|
//debugger;
|
|
$(".rockButton").show()
|
|
}
|
|
if (xpToLevel(miningEXP) >= 5) {
|
|
$(".coalButton").show()
|
|
}
|
|
if (xpToLevel(miningEXP) >= 10) {
|
|
$(".tinButton").show()
|
|
}
|
|
if (xpToLevel(miningEXP) >= 11) {
|
|
$(".copperButton").show()
|
|
}
|
|
if (xpToLevel(miningEXP) >= 15 && (equipedType === ("bronzePickaxe") || equipedType === ("ironPickaxe") || equipedType === ("diamondPickaxe")) && travelLocation === ("Sand Mine")) {
|
|
$(".ironButton").show()
|
|
}
|
|
if (xpToLevel(miningEXP) >= 30 && (equipedType === ("ironPickaxe") || equipedType === ("diamondPickaxe")) && travelLocation === ("Gemeroth Mine")) {
|
|
$(".diamondButton").show()
|
|
}
|
|
|
|
//gold
|
|
if (xpToLevel(miningEXP) >= 11 && (equipedType === ("bronzePickaxe") || equipedType === ("ironPickaxe") || equipedType === ("diamondPickaxe")) && travelLocation === ("Talmon Mine")) {
|
|
$(".goldButton").show()
|
|
}
|
|
|
|
}
|
|
//woodcutting
|
|
function wcType() {
|
|
|
|
$(".wcScreenBR").show()
|
|
if (xpToLevel(wcEXP) >= 0 && ! travelLocType.includes("cardio")) {
|
|
$(".oakButton").show()
|
|
}
|
|
if (xpToLevel(wcEXP) >= 5 && ! travelLocType.includes("cardio")) {
|
|
$(".willowButton").show()
|
|
}
|
|
if (xpToLevel(wcEXP) >= 10 && ! travelLocType.includes("cardio")) {
|
|
$(".beechButton").show()
|
|
}
|
|
if (xpToLevel(wcEXP) >= 18 && ! travelLocType.includes("cardio")) {
|
|
$(".ivyButton").show()
|
|
}
|
|
if (xpToLevel(wcEXP) >= 25 && ! travelLocType.includes("cardio")) {
|
|
$(".palmButton").show()
|
|
}
|
|
if (xpToLevel(wcEXP) >= 36 && ! travelLocType.includes("cardio")) {
|
|
$(".redwoodButton").show()
|
|
}
|
|
if (xpToLevel(wcEXP) >= 47 && ! travelLocType.includes("cardio")) {
|
|
$(".yewButton").show()
|
|
}
|
|
|
|
|
|
if (xpToLevel(wcEXP) >= 60 && travelLocation === ("Volcano")) {
|
|
$(".redwoodButton").show()
|
|
numOfDragonBloodTrees--;
|
|
save();
|
|
}
|
|
|
|
}
|
|
function cardio() {
|
|
$(".cardioScreenBR").show()
|
|
if (travelLocation === "Lighthouse") {
|
|
$(".lighthouseButton").show()
|
|
exPoints--;
|
|
}
|
|
if (travelLocation === "Ravine") {
|
|
$(".ravineButton").show()
|
|
exPoints--;
|
|
}
|
|
if (travelLocation === "Volcano") {
|
|
$(".volcanoButton").show()
|
|
exPoints--;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
function fishingType() {
|
|
//debugger;
|
|
document.write("<br/>")
|
|
|
|
|
|
if (inv2.includes(lavaGlove)) {
|
|
|
|
if (xpToLevel(fishingEXP) >= 0 && equipedType === ("fishingRod") && inv2.includes(bait)) {
|
|
document.write("<button onclick='removeAll(); addEXP(`fishing`, COD); addToInvArray(cookedCod); removeFromInvArray(bait); save(); log(`You caught a cod`); play();'>Cod</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fishingEXP) >= 5 && equipedType === ("fishingRod") && inv2.includes(bait)) {
|
|
document.write("<button onclick='removeAll(); addEXP(`fishing`, SALMON); addToInvArray(cookedSalmon); removeFromInvArray(bait); save(); log(`You caught a salmon`); play();'>Salmon</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fishingEXP) >= 11 && equipedType === ("fishingRod") && inv2.includes(bait) && travelLocation === ("West Beach")) {
|
|
document.write("<button onclick=removeAll(); 'addEXP(`fishing`, CLOWNFISH); addToInvArray(clownfish); removeFromInvArray(bait); save(); log(`You caught a cod`); play();'>Clown Fish</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fishingEXP) >= 19 && equipedType === ("fishingRod") && inv2.includes(bait) && travelLocation === ("Sand Beach")) {
|
|
document.write("<button onclick='removeAll(); addEXP(`fishing`, PIRANAH); addToInvArray(cookedPiranah); removeFromInvArray(bait); save(); log(`You caught a piranah`); play();'>Piranah</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fishingEXP) >= 30 && equipedType === ("fishingRod") && inv2.includes(bait) && travelLocation === ("East Beach")) {
|
|
document.write("<button onclick='removeAll(); addEXP(`fishing`, ANGLERFISH); addToInvArray(cookedAnglerfish); removeFromInvArray(bait); save(); log(`You caught an angler fish`); play();'>Angler Fish</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
}
|
|
|
|
else {
|
|
|
|
if (xpToLevel(fishingEXP) >= 0 && equipedType === ("fishingRod") && inv2.includes(bait)) {
|
|
document.write("<button onclick='removeAll(); addEXP(`fishing`, COD); addToInvArray(cod); removeFromInvArray(bait); save(); log(`You caught a cooked cod`); play();'>Cod</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fishingEXP) >= 5 && equipedType === ("fishingRod") && inv2.includes(bait)) {
|
|
document.write("<button onclick='removeAll(); addEXP(`fishing`, SALMON); addToInvArray(salmon); removeFromInvArray(bait); save(); log(`You caught a cooked salmon`); play();'>Salmon</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fishingEXP) >= 11 && equipedType === ("fishingRod") && inv2.includes(bait) && travelLocation === ("West Beach")) {
|
|
document.write("<button onclick=removeAll(); 'addEXP(`fishing`, CLOWNFISH); addToInvArray(clownfish); removeFromInvArray(bait); save(); log(`You caught a clownfish`); play();'>Clown Fish</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fishingEXP) >= 19 && equipedType === ("fishingRod") && inv2.includes(bait) && travelLocation === ("Sand Beach")) {
|
|
document.write("<button onclick='removeAll(); addEXP(`fishing`, PIRANAH); addToInvArray(piranah); removeFromInvArray(bait); save(); log(`You caught a cooked piranah`); play();'>Piranah</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(fishingEXP) >= 30 && equipedType === ("fishingRod") && inv2.includes(bait) && travelLocation === ("East Beach")) {
|
|
document.write("<button onclick='removeAll(); addEXP(`fishing`, ANGLERFISH); addToInvArray(anglerfish); removeFromInvArray(bait); save(); log(`You caught an cooked anglerfish`); play();'>Angler Fish</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
}
|
|
}
|
|
function cookingType() {
|
|
document.write("<br/>") //add cooked cod image
|
|
if (inv2.includes(coal)){
|
|
if (xpToLevel(cookingEXP) >= 0 && inv2.includes("cod")) {
|
|
document.write("<button onclick='removeAll(); addEXP(`cooking`, COD); addToInvArray(cookedCod); removeFromInvArray(cod); removeFromInvArray(coal); log(`You cooked a cod`); save(); play()'>Cod</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(cookingEXP) >= 0 && inv2.includes("salmon")) {
|
|
document.write("<button onclick='removeAll(); addEXP(`cooking`, SALMON); addToInvArray(cookedSalmon); removeFromInvArray(salmon); removeFromInvArray(coal); log(`You cooked a Salmon`); save(); play()'>Salmon</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(cookingEXP) >= 0 && inv2.includes("piranah")) {
|
|
document.write("<button onclick='removeAll(); addEXP(`cooking`, PIRANAH); addToInvArray(cookedPiranah); removeFromInvArray(piranah); removeFromInvArray(coal); log(`You cooked a Piranah`); save(); play()'>Piranah</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(cookingEXP) >= 0 && inv2.includes("anglerfish")) {
|
|
document.write("<button onclick='removeAll(); addEXP(`cooking`, ANGLERFISH); addToInvArray(cookedAnglerfish); removeFromInvArray(anglerfish); removeFromInvArray(coal); log(`You cooked an Anglerfish`); save(); play()'>Anglerfish</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
}
|
|
}
|
|
function smeltType() {
|
|
document.write("<br/>")
|
|
if (inv2.includes("coal")) {
|
|
if (xpToLevel(smeltEXP) >= 0 && inv2.includes("tin") && inv2.includes("copper")) {
|
|
document.write("<button onclick='addEXP(`smelting`, BRONZE); addToInvArray(bronze); removeFromInvArray(coal); removeFromInvArray(tin); removeFromInvArray(copper); save(); removeAll(); log(`You smelted Bronze`); play();'>Bronze</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(smeltEXP) >= 10 && inv2.includes("iron")) {
|
|
document.write("<button onclick='addEXP(`smelting`, IRON); addToInvArray(ironBar); removeFromInvArray(coal); removeFromInvArray(iron); save(); removeAll(); log(`You smelted Iron Bar`); play();'>Iron Bar</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
|
|
//gold
|
|
if (xpToLevel(smeltEXP) >= 10 && inv2.includes("gold")) {
|
|
document.write("<button onclick='addEXP(`smelting`, GOLD); coins++; removeFromInvArray(coal); removeFromInvArray(gold); save(); removeAll(); log(`You smelted Gold Coin`); play();'>Gold Coin</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
}
|
|
}
|
|
function smithType() {
|
|
//pcikaxes
|
|
document.write("<br/>")
|
|
if (xpToLevel(smithEXP) >= 0 && inv2.includes("bronze") && inv2.includes("oakLog")) {
|
|
document.write("<button onclick='addEXP(`smithing`, BRONZEPICKAXE); addToInvArray(bronzePickaxe); removeFromInvArray(`bronze`); removeFromInvArray(`oakLog`); save(); removeAll(); log(`You smithed a bronze pickaxe`); play();'>Bronze Pickaxe</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(smithEXP) >= 10 && inv2.includes("ironBar") && inv2.includes("oakLog")) {
|
|
document.write("<button onclick='addEXP(`smithing`, IRONPICKAXE); addToInvArray(ironPickaxe); removeFromInvArray(`ironBar`); removeFromInvArray(`oakLog`); save(); removeAll(); log(`You smithed a iron pickaxe`); play();'>Iron Pickaxe</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
|
|
//axes
|
|
if (xpToLevel(smithEXP) >= 15 && inv2.includes("bronze") && inv2.includes("oakLog")) {
|
|
document.write("<button onclick='addEXP(`smithing`, BRONZEAXE); addToInvArray(bronzeAxe); removeFromInvArray(`bronze`); removeFromInvArray(`oakLog`); save(); removeAll(); log(`You smithed a bronze axe`); play();'>Bronze Axe</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(smithEXP) >= 20 && inv2.includes("ironBar") && inv2.includes("oakLog")) {
|
|
document.write("<button onclick='addEXP(`smithing`, IRONAXE); addToInvArray(ironAxe); removeFromInvArray(`ironBar`); removeFromInvArray(`oakLog`); save(); removeAll(); log(`You smithed a iron axe`); play();'>Iron Axe</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
|
|
//swords
|
|
if (xpToLevel(smithEXP) >= 5 && inv2.includes("bronze") && inv2.includes("oakLog")) {
|
|
document.write("<button onclick='addEXP(`smithing`, BRONZESWORD); addToInvArray(bronzeSword); removeFromInvArray(`bronze`); removeFromInvArray(`oakLog`); save(); removeAll(); log(`You smithed a bronze sword`); play();'>Bronze Sword</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
if (xpToLevel(smithEXP) >= 15 && inv2.includes("ironBar") && inv2.includes("oakLog")) {
|
|
document.write("<button onclick='addEXP(`smithing`, IRONSWORD); addToInvArray(ironSword); removeFromInvArray(`ironBar`); removeFromInvArray(`oakLog`); save(); removeAll(); log(`You smithed a iron sword`); play();'>Iron Sword</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
|
|
//shield
|
|
if (xpToLevel(smithEXP) >= 5 && inv2.includes("oakLog") && inv2.includes("ironBar")) {
|
|
document.write("<button onclick='removeAll(); addEXP(`smithing`, SHIELD); addToInvArray(shield); removeFromInvArray(`ironBar`); removeFromInvArray(`oakLog`); save(); log(`You smithed a shield`); play();'>Shield</button>")
|
|
document.write("<div class='output-here'></div>")
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
save();
|
|
function skill() {
|
|
$(".hideThis").hide()
|
|
$(".skillScreenButton").hide()
|
|
//debugger;
|
|
log("Hit Skill Key")
|
|
if (travelLocType.includes("mine") && equipedType === "pickaxe") {
|
|
//debugger;
|
|
$(".miningButton").show()
|
|
}
|
|
if (travelLocType.includes("wc") && equipedType === "axe") {
|
|
$(".wcButton").show()
|
|
}
|
|
if (travelLocType.includes("cardio")) {
|
|
$(".cardioButton").show()
|
|
}
|
|
if (equipedName.includes("Sword")) {
|
|
$(".fightingButton").show() //to be designed!
|
|
}
|
|
if (travelLocType.includes("fishing") && equipedType === "fishingRod") {
|
|
$(".fishingButton").show()
|
|
}
|
|
if (travelLocType.includes("city")) {
|
|
$(".cookingButton").show()
|
|
}
|
|
if (travelLocType.includes("city")) {
|
|
$(".smeltingButton").show()
|
|
}
|
|
if (travelLocType.includes("city")) {
|
|
$(".smithingButton").show()
|
|
}
|
|
if (travelLocType.includes("farm")) {
|
|
$(".farmingButton").show()
|
|
}
|
|
/*if (travelLocation === ("Volcano")) {
|
|
$(".wcButton").show()
|
|
}*/
|
|
if (equipedName.includes("shield")) {
|
|
$(".defenceButton").show() //to be designed!
|
|
}
|
|
/*else if (travelLocType === "unclassified") {
|
|
|
|
document.write("Not in suitable location for skilling")
|
|
}
|
|
else {
|
|
document.write("<br/>Try equiping the right equipment.")
|
|
}*/
|
|
save();
|
|
}
|
|
|
|
function displayAllEXP() {
|
|
//debugger;
|
|
document.write("<br/>")
|
|
document.write("Total Level: ", xpToLevel(miningEXP) + xpToLevel(wcEXP) + xpToLevel(fightingEXP) + xpToLevel(fishingEXP) + xpToLevel(cookingEXP) + xpToLevel(smeltEXP) + xpToLevel(smithEXP) + xpToLevel(healthEXP) + xpToLevel(defenceEXP))
|
|
document.write("<br/>")
|
|
document.write("Total EXP: ", parseInt(miningEXP) + parseInt(wcEXP) + parseInt(fightingEXP) + parseInt(fishingEXP) + cookingEXP + smeltEXP + smithEXP + healthEXP + defenceEXP)
|
|
//document.write("<br/> cba to make this rn")
|
|
}
|
|
|
|
function stats() {
|
|
removeAll();
|
|
play();
|
|
document.write("<br/>")
|
|
document.write("<div class='output-here'></div>")
|
|
|
|
document.write(`<button class='statsButton' onclick='displayEXP(miningEXP)'><img src='itemSprites/miningIcon.png'/> ${xpToLevel(miningEXP)}/99</button>`);
|
|
document.write(`<button class='statsButton' onclick='displayEXP(wcEXP)'><img src='itemSprites/wcIcon.png'/> ${xpToLevel(wcEXP)}/99</button>`);
|
|
document.write(`<button class='statsButton' onclick='displayEXP(cardioEXP)'><img src='itemSprites/cardioIcon.png'/> ${xpToLevel(cardioEXP)}/99</button>`);
|
|
document.write("<br/>")
|
|
document.write(`<button class='statsButton' onclick='displayEXP(fightingEXP)'><img src='itemSprites/fightingIcon.png'/> ${xpToLevel(fightingEXP)}/99</button>`);
|
|
document.write(`<button class='statsButton' onclick='displayEXP(fishingEXP)'><img src='itemSprites/fishingIcon.png'/> ${xpToLevel(fishingEXP)}/99</button>`);
|
|
document.write(`<button class='statsButton' onclick='displayEXP(cookingEXP)'><img src='itemSprites/cookingIcon.png'/> ${xpToLevel(cookingEXP)}/99</button>`);
|
|
document.write("<br/>")
|
|
document.write(`<button class='statsButton' onclick='displayEXP(smeltEXP)'><img src='itemSprites/smeltIcon.png'/> ${xpToLevel(smeltEXP)}/99</button>`);
|
|
document.write(`<button class='statsButton' onclick='displayEXP(smithEXP)'><img src='itemSprites/smithIcon.png'/> ${xpToLevel(smithEXP)}/99</button>`);
|
|
document.write(`<button class='statsButton' onclick='displayEXP(healthEXP)'><img src='itemSprites/heartIcon.png'/> ${xpToLevel(healthEXP)}/99</button>`);
|
|
document.write("<br/>")
|
|
document.write(`<button class='statsButton' onclick='displayEXP(defenceEXP)'><img src='itemSprites/defenceIcon.png'/> ${xpToLevel(defenceEXP)}/99</button>`);
|
|
|
|
|
|
document.write(`<button onclick='displayAllEXP()' class="statsButton"><img width="30" src='wraithfate.png'/> ${xpToLevel(miningEXP) + xpToLevel(wcEXP) + xpToLevel(fightingEXP) + xpToLevel(fishingEXP) + xpToLevel(cookingEXP) + xpToLevel(smeltEXP) + xpToLevel(smithEXP) + xpToLevel(healthEXP) + xpToLevel(defenceEXP)}/990</button>`)
|
|
|
|
|
|
|
|
/*document.write("<button class='statsButton'>Total Level <script>document.write(Math.trunc(Math.cbrt (localStorage.getItem('smithEXP_ls')) + (Math.trunc(Math.cbrt(localStorage.getItem('smeltEXP_ls')) + (Math.trunc(Math.cbrt(localStorage.getItem('cookingEXP_ls')) + (Math.trunc(Math.cbrt(localStorage.getItem('fishingEXP_ls')) + (Math.trunc(Math.cbrt(localStorage.getItem('fishingEXP_ls')) + (Math.trunc(Math.cbrt(localStorage.getItem('fightingEXP_ls')) + (Math.trunc(Math.cbrt(localStorage.getItem('cardioEXP_ls')) + (Math.trunc(Math.cbrt(localStorage.getItem('wcEXP_ls')) + (Math.trunc(Math.cbrt(localStorage.getItem('miningEXP_ls')))</script>/792</button>");
|
|
log("mining level " + xpToLevel(miningEXP)
|
|
log("woodcutting level " + xpToLevel(wcEXP))
|
|
log("cardio level " + xpToLevel(cardioEXP))
|
|
log("fighting level " + xpToLevel(fightingEXP))
|
|
log("fishing level " + xpToLevel(fishingEXP))
|
|
log("cooking level " + xpToLevel(cookingEXP))
|
|
log("smelting level " + xpToLevel(smeltEXP))
|
|
log("smithing level " + xpToLevel(smithEXP))
|
|
log("farming level " + xpToLevel(farmEXP))*/
|
|
//log("total level " + xpToLevel(farmEXP)+xpToLevel(smithEXP))
|
|
}
|
|
save();
|
|
|
|
function displayEXP(skill) {
|
|
document.write("<br/>");
|
|
document.write("level: " + xpToLevel(skill));
|
|
document.write("<br/>");
|
|
document.write("exp: " + skill);
|
|
document.write("<br/>");
|
|
document.write("Next level at: " + Math.round(Math.pow((xpToLevel(skill) + 1), 4)));
|
|
document.write("<br/>");
|
|
xpToNextLevel(skill)
|
|
}
|
|
|
|
function equip(item, itemName, itemType) {
|
|
//debugger;
|
|
equiped = item;
|
|
equipedName = itemName;
|
|
equipedType = itemType;
|
|
if (equipedType === "fireStarter") {
|
|
fireStarterLives = item;
|
|
}
|
|
save();
|
|
removeAll();
|
|
log(`Equiped ` + itemName);
|
|
showEquipedItem()
|
|
play();
|
|
}
|
|
function invDisplay() {
|
|
document.write("<br/>")
|
|
arrayTextToImage();
|
|
document.write("<br/>Total items: " + inv2.length)
|
|
if (inv2.length >= 30) {
|
|
document.write("<br/>Free up some inventory space")
|
|
}
|
|
document.write("<hr/>")
|
|
|
|
}
|
|
|
|
function arrayTextToImage() {
|
|
|
|
|
|
//image with equipment
|
|
imageWithEquipment("stonePickaxe", "Stone Pickaxe", STONEPICKAXE, "pickaxe");
|
|
imageWithEquipment("stoneAxe", "Stone Axe", STONEAXE, "axe");
|
|
imageWithEquipment("stoneSword", "Stone Sword", STONESWORD, "sword");
|
|
imageWithEquipment("brightSword", "Bright Sword", BRIGHTSWORD, "sword")
|
|
imageWithEquipment("bronzePickaxe", "Bronze Pickaxe", BRONZEPICKAXE, "pickaxe");
|
|
imageWithEquipment("bronzeAxe", "Bronze Axe", BRONZEAXE, "axe");
|
|
imageWithEquipment("ironAxe", "Iron Axe", IRONAXE, "axe")
|
|
imageWithEquipment("bronzeSword", "Bronze Sword", BRONZESWORD, "sword");
|
|
imageWithEquipment("fishingRod", "Fishing Rod", FISHINGROD, "fishingRod");
|
|
imageWithEquipment("shield", "Shield", SHIELD, "shield")
|
|
imageWithEquipment("lonelyRope", "Lonely Rope", FISHINGROD, "fishingRod")
|
|
imageWithEquipment("graveSpade", "Grave Spade", GRAVESPADE, "spade")
|
|
imageWithEquipment("blowtorch", "Blowtorch", BLOWTORCH, "fireStarter")
|
|
imageWithEquipment("neonFang", "Neon Fang", NEONFANG, "sword")
|
|
imageWithEquipment("kikiSpike", "Kiki Spike", KIKISPIKE, "pickaxe")
|
|
imageWithEquipment("boubaClub", "Bouba Club", BOUBACLUB, "axe")
|
|
imageWithEquipment("sythe", "Sythe", SYTHE, "sythe")
|
|
imageWithEquipment("stoneSythe", "Stone Sythe", STONESYTHE, "sythe")
|
|
imageWithEquipment("iceShard", "Ice Shard", ICESHARD, "sword")
|
|
|
|
|
|
|
|
function imageWithEquipment(itemVarName1, itemName1, constVar1, itemType1) {
|
|
//debugger;
|
|
if (inv2.includes(itemVarName1)) {
|
|
let itemVarName = itemVarName1
|
|
let itemName = itemName1
|
|
let constVar = constVar1
|
|
let itemType = itemType1
|
|
|
|
$(".invScreenButton").show()
|
|
$(".invButton").show()
|
|
|
|
let number = 0;
|
|
let Num = inv2.filter(item => item === itemVarName).length
|
|
|
|
while (Num >= 1) {
|
|
number++
|
|
Num--
|
|
}
|
|
|
|
$(".invNumberSpan").html(number);
|
|
$(".invNameSpan").html(" " + itemName);
|
|
}
|
|
}
|
|
|
|
function image(itemVarName, itemName) {
|
|
if (inv2.includes(itemVarName)) {
|
|
document.write("<br/>");
|
|
document.write(`<button class='invButton' ><img width='50' src='itemSprites/${itemVarName}.png' onhover='Equip' /></button>`)
|
|
|
|
let number = 0;
|
|
let Num = inv2.filter(item => item === itemVarName).length
|
|
|
|
while (Num >= 1) {
|
|
number++
|
|
Num--
|
|
}
|
|
|
|
document.write(number);
|
|
document.write(" " + itemName)
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function showInvInTable() {
|
|
let counterAt0 = 0;
|
|
let counterAt1 = 1;
|
|
let invLength = inv2.length
|
|
|
|
//debugger;
|
|
while (invLength > 0) {
|
|
let invItem = inv2[counterAt0]
|
|
let invItem1 = inv2[counterAt1]
|
|
//debugger;
|
|
$(`.invSlot${counterAt1}`).html(invItem.itemName)
|
|
$(`.invSlot${counterAt1}Button`).html(`<img width="50" src="itemSprites/${invItem.item}.png"></img>`)
|
|
//debugger;
|
|
if ((invItem).equipable === true) {
|
|
//debugger;
|
|
$(`.invSlot${counterAt1}Button`).click(function() {
|
|
equip(invItem.number, invItem.item, invItem.type)
|
|
});
|
|
}
|
|
if (inv2[counterAt0] === undefined) {
|
|
$(`.invSlot${counterAt1}`).html(" ")
|
|
}
|
|
counterAt0++
|
|
counterAt1++
|
|
invLength--
|
|
}
|
|
|
|
|
|
}
|
|
|
|
function consoleLog(text) {
|
|
console.log(text)
|
|
}
|
|
|
|
|
|
|
|
|
|
function defineAllItems() {
|
|
debugger
|
|
|
|
}
|
|
|
|
function showEXPInTable() {
|
|
//debugger;
|
|
$(`.miningStatTable`).html(xpToLevel(miningEXP));
|
|
$(`.wcStatTable`).html(xpToLevel(wcEXP));
|
|
$(`.cardioStatTable`).html(xpToLevel(cardioEXP));
|
|
$(`.fightingStatTable`).html(xpToLevel(fightingEXP));
|
|
$(`.fishingStatTable`).html(xpToLevel(fishingEXP));
|
|
$(`.cookingStatTable`).html(xpToLevel(cookingEXP));
|
|
$(`.smeltStatTable`).html(xpToLevel(smeltEXP));
|
|
$(`.smithStatTable`).html(xpToLevel(smithEXP));
|
|
$(`.healthStatTable`).html(xpToLevel(healthEXP));
|
|
$(`.defenceStatTable`).html(xpToLevel(defenceEXP));
|
|
|
|
|
|
}
|
|
|
|
function showEquipedItem() {
|
|
if (equipedName != "") {
|
|
$(".equipedItemBox").attr("src", `itemSprites/${equipedName}.png`);
|
|
}
|
|
}
|
|
|
|
|
|
function displayLocationBasedImages() {
|
|
|
|
$(".locationImageBox").attr("src", "itemSprites/undefined.png")
|
|
|
|
|
|
|
|
//skill images that show in the first 10 slots :)
|
|
if (travelLocType.includes("mine")) {
|
|
$(".miningImage").attr("src", "itemSprites/miningIcon.png")
|
|
}
|
|
if (travelLocType.includes("wc")) {
|
|
$(".wcImage").attr("src", "itemSprites/wcIcon.png")
|
|
}
|
|
if (travelLocType.includes("cardio")) {
|
|
$(".cardioImage").attr("src", "itemSprites/cardioIcon.png")
|
|
}
|
|
if (travelLocType.includes("fighting")) {
|
|
$(".fightingImage").attr("src", "itemSprites/fightingIcon.png")
|
|
}
|
|
if (travelLocType.includes("fishing")) {
|
|
$(".fishingImage").attr("src", "itemSprites/fishingIcon.png")
|
|
}
|
|
if (travelLocType.includes("city")) {
|
|
$(".miningImage").attr("src", "itemSprites/cookingIcon.png")
|
|
}
|
|
if (travelLocType.includes("city")) {
|
|
$(".miningImage").attr("src", "itemSprites/smeltIcon.png")
|
|
}
|
|
if (travelLocType.includes("city")) {
|
|
$(".miningImage").attr("src", "itemSprites/smithIcon.png")
|
|
}
|
|
if (travelLocType.includes("fighting")) {
|
|
$(".healthImage").attr("src", "itemSprites/heartIcon.png")
|
|
}
|
|
if (travelLocType.includes("fighting")) {
|
|
$(".defenceImage").attr("src", "itemSprites/defenceIcon.png")
|
|
}
|
|
|
|
|
|
|
|
//Boss images and city ones, for the latter ten slots :)
|
|
if (travelLocType.includes("bouba")) {
|
|
$(".boubaImage").attr("src", "itemSprites/bouba.png")
|
|
}
|
|
if (travelLocType.includes("boulevard")) {
|
|
$(".boulevardImage").attr("src", "itemSprites/boulevard.png")
|
|
}
|
|
if (travelLocType.includes("brightside")) {
|
|
$(".brightsideImage").attr("src", "itemSprites/brightside.png")
|
|
}
|
|
if (travelLocType.includes("cemetaryGates")) {
|
|
$(".cemetaryGatesImage").attr("src", "itemSprites/cemetaryGates.png")
|
|
}
|
|
if (travelLocType.includes("frostbite")) {
|
|
$(".frostbiteImage").attr("src", "itemSprites/frostbite.png")
|
|
}
|
|
if (travelLocType.includes("kiki")) {
|
|
$(".kikiImage").attr("src", "itemSprites/kiki.png")
|
|
}
|
|
if (travelLocType.includes("neonTiger")) {
|
|
$(".neonTigerImage").attr("src", "itemSprites/neonTiger.png")
|
|
}
|
|
if (travelLocType.includes("pompeii")) {
|
|
$(".pompeiiImage").attr("src", "itemSprites/pompeii.png")
|
|
}
|
|
if (travelLocType.includes("humanCity")) {
|
|
$(".humanCityImage").attr("src", "itemSprites/placeHolder.png")
|
|
}
|
|
if (travelLocType.includes("orcCity")) {
|
|
$(".orcCityImage").attr("src", "itemSprites/placeHolder.png")
|
|
}
|
|
|
|
}
|
|
|
|
function eraseLogBook() {
|
|
//see if the amount of text inside log book ecsedes 200 and if so it deletes them.
|
|
console.log($(".output-here").text().length)
|
|
|
|
if (($(".output-here").text().length) > 200) //<--- well this used to be 200, might not be now XD
|
|
$(".output-here").html("")
|
|
|
|
|
|
}
|
|
|
|
function chatNPC() {
|
|
let lengthOfNPCArray = arrayOfNPCs.length
|
|
|
|
for (let counter_for_items_in_npc_array_starting_at_0 = 0; counter_for_items_in_npc_array_starting_at_0 < lengthOfNPCArray; counter_for_items_in_npc_array_starting_at_0++) {
|
|
//console.log(arrayOfNPCs[counter_for_items_in_npc_array_starting_at_0]) //just fr testing will delete.
|
|
|
|
//debugger;
|
|
if (arrayOfNPCs[counter_for_items_in_npc_array_starting_at_0].startingLocation === travelLocation) { //if the NPC is in the same location as you it does the below stuff with it
|
|
npc_name = arrayOfNPCs[counter_for_items_in_npc_array_starting_at_0].name
|
|
//console.log(arrayOfNPCs[counter_for_items_in_npc_array_starting_at_0].name)
|
|
$(".NPCButtons").show()
|
|
$(".NPCButtons").html("")
|
|
$(".NPCButtons").html($(".NPCButtons").html() + `<button onclick="NPC_functions(${npc_name})">${npc_name}</button>`)
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
//This function displays all the available tyhings you can do with NPCs like quests and chatting and buying
|
|
function NPC_functions(npc_name) {
|
|
|
|
}
|
|
|