htdocs/experiments/wraithfate/game.js

1234 lines
40 KiB
JavaScript
Executable File

//debugger;
const date = new Date();
let day = date.getDate();
let month = date.getMonth() + 1;
let year = date.getFullYear();
// This arrangement can be altered based on how we want the date's format to appear.
let currentDate = `${day}-${month}-${year}`;
log(date); // "17-6-2022"
console.log("test")
function fullmap() {
window.open("https://www.deadvey.xyz/wraithfate/fullmap.png");
}
document.body.style.color = 'darkgreen';
document.body.style.fontFamily = "Courier New,Charcoal,sans-serif";
console.log("pls do no not change this, devs only ._.")
const rock = 5;
const coal = 10;
const tin = 15;
const copper = 16;
const bronze = 19;
const iron = 25;
const diamond = 35;
const cooked_salmon = 6;
const cooked_cod = 11;
const cooked_dragon_blood_fish = 51;
const salmon = 5;
const cod = 10;
const dragon_blood_fish = 50;
const oak_log = 5;
const willow_log = 10;
const beach_log = 20;
const ivy_log = 30;
const palm_log = 40;
const redwood_log = 50;
const yew_log = 75;
const dragon_blood_log = 100;
const stone_sword = 5;
const iron_sword = 10;
const wooden_shield = 9;
const iron_shield = 4;
const stone_pick = 5;
const iron_pick = 10;
const stone_axe = 5;
const iron_axe = 10;
//bosses v
let Mr_Brightside = 0;
let Boulevard_of_Broken_Dreams = 0;
let Cemetary_Gates = 0;
let Under_Pressure= 0;
let Seven_Seas_of_Rhye= 0;
let Jump = 0;
let Kiki = 0;
let Bouba = 0;
let Pompeii = 0;
let Eternal_Flame = 0;
//bosses ^
let wheat_planted = 5;
let blueberry_planted = 5;
let name = "";
let age = "";
let input = "";
let state = 0;
let hp = 100;
let mining = 0;
let wc = 0;
let cardio = 0;
let fighting = 0;
let fishing = 0;
let cooking = 0;
let smelting = 0;
let smithing = 0;
let farming = 0;
let loc = "Sand mine";
let loc_type = "Mine"
let mon = 1000;
let inv = [" stone pickaxe"];
let equip_shield = undefined;
let equip_sword = undefined;
let equip_pick = undefined;
let equip_axe = undefined;
let equip_shield1 = 0;
let equip_sword1 = 0;
let equip_pick1 = 0;
let equip_axe1 = 0;
function xp_to_level(exp) {
let level = Math.trunc(Math.cbrt(exp));
return level;
}
function save() {
localStorage.setItem("wheat_planted", wheat_planted);
localStorage.setItem("blueberry_palnted", blueberry_planted);
localStorage.setItem("state", state);
localStorage.setItem("hp_level", hp);
localStorage.setItem("mining_level", mining);
localStorage.setItem("wc_level", wc);
localStorage.setItem("cardio_level", cardio);
localStorage.setItem("fighting_level", fighting);
localStorage.setItem("fishing_level", fishing);
localStorage.setItem("cooking_level", cooking);
localStorage.setItem("smelting_level", smelting);
localStorage.setItem("smithing_level", smithing);
localStorage.setItem("farming_level", farming);
localStorage.setItem("loc_level", loc);
localStorage.setItem("loc_type_level", loc_type);
localStorage.setItem("mon_level", mon);
localStorage.setItem("inv_what", JSON.stringify(inv));
localStorage.setItem("equip_shield_ls", equip_shield);
localStorage.setItem("equip_sword_ls", equip_sword);
localStorage.setItem("equip_pick_ls", equip_pick);
localStorage.setItem("equip_shield_ls1", equip_shield1);
localStorage.setItem("equip_sword_ls1", equip_sword1);
localStorage.setItem("equip_pick_ls1", equip_pick1);
localStorage.setItem("equip_axe_ls", equip_axe);
localStorage.setItem("equip_axe_ls1", equip_axe1);
localStorage.setItem("Mr_Brightside_ls", Mr_Brightside);
localStorage.setItem("Username_ls", Username);
}
function load_int_from_local_storage(storage_name, default_value_if_unset) {
let loaded_value = localStorage.getItem(storage_name);
if (loaded_value !== null) {
return parseInt(loaded_value);
}
return default_value_if_unset;
}
function load_string_from_local_storage(storage_name, default_value_if_unset) {
let loaded_value = localStorage.getItem(storage_name);
if (loaded_value !== null) {
return loaded_value;
}
return default_value_if_unset;
}
function load() {
wheat_planted = load_int_from_local_storage("wheat_planted", 5);
blueberry_planted = load_int_from_local_storage("blueberry_planted", 5);
hp = load_int_from_local_storage("hp_level", 100);
mining = load_int_from_local_storage("mining_level", 0);
wc = load_int_from_local_storage("wc_level", 0);
cardio = load_int_from_local_storage("cardio_level", 0);
fighting = load_int_from_local_storage("fighting_level", 0);
fishing = load_int_from_local_storage("fishing_level", 0);
cooking = load_int_from_local_storage("cooking_level", 0);
smelting = load_int_from_local_storage("smelting_level", 0);
smithing = load_int_from_local_storage("smithing_level", 0);
farming = load_int_from_local_storage("farming_level", 0);
loc = load_string_from_local_storage("loc_level", "Sand mine");
mon = load_int_from_local_storage("mon_level", 1000);
inv = [" stone pickaxe"];
let inv_save = localStorage.getItem("inv_what");
if (inv_save !== null) {
inv = JSON.parse(inv_save);
}
equip_shield = load_string_from_local_storage("equip_shield_ls", undefined);
equip_sword = load_string_from_local_storage("equip_sword_ls", undefined);
equip_pick = load_string_from_local_storage("equip_pick_ls", undefined);
equip_axe = load_string_from_local_storage("equip_axe_ls", undefined);
equip_shield1 = load_int_from_local_storage("equip_shield_ls1", 0);
equip_sword1 = load_int_from_local_storage("equip_sword_ls1", 0);
equip_pick1 = load_int_from_local_storage("equip_pick_ls1", 0);
equip_axe1 = load_int_from_local_storage("equip_axe_ls1", 0);
Mr_Brightside = load_int_from_local_storage("Mr_Brightside_ls", 0);
Username = load_int_from_local_storage("Username_ls", undefined);
state = load_int_from_local_storage("state", 0);
}
// Now we try load their save
load();
if (state === 0) {
log("What is your name?");
}
if (state === 2) {
log("Game loaded");
log(" ")
}
//selling
function remove_item_from_inv_and_save(item_name) {
var index = inv.indexOf(item_name);
if (index > -1) {
inv.splice(index, 1);
}
save();
return inv; // Return the new inv with one less item
}
//buying
function add_item_to_inv_and_save(item_name, cost) {
inv.push(item_name);
save();
mon = mon - cost;
save();
log("you now have a(n) " + item_name + " and have " + cost + " less coins for a total of " + mon + " coins");
}
//idk
function log(text) {
let our_div = document.querySelectorAll(".output-here")[0];
our_div.innerHTML = our_div.innerHTML + text + "<br>";
}
/*function equip_item_and_assign_var(equip) {
if(inv.includes(equip)) {
equip_sword = equip;
log("You equiped " + equip)
}
}*/
//fighting
function fighting_enemy_and_taking_damage(enemy, sword, shield, e_hp, exp, drop, damage) {
while (e_hp > 0) {
hp = hp - parseInt(shield) + (xp_to_level(fighting) / 2);
damage = damage + parseInt(sword) + parseInt(shield) + xp_to_level(fighting);
fighting = fighting + parseInt(sword) + parseInt(shield);
e_hp = e_hp - damage;
log("You dealt total of " + damage + " damage to the " + enemy + " it now has " + e_hp + " hp you now have " + hp + " hp and now have " + fighting + " fighting exp");
}
inv.push(drop);
log("The " + enemy + " dies and you receive a(n) " + drop + " and you now have " + fighting + " fighting exp");
save();
}
//mining
function mining_certain_ores_and_collecting_material(pick, ore, ore_name) {
mining = mining + ore + xp_to_level(mining);
save();
log('You hit some rocks, you now have ' + mining + ' mining exp and gain 1 ' + ore_name)
if (ore_name === " rock") {
inv.push(" rock");
}
if (ore_name === " coal") {
inv.push(" coal");
}
if (ore_name === " iron") {
inv.push(" iron");
}
if (ore_name === " diamond") {
inv.push(" diamond")
}
save();
display_image('jsmining.png', 80, 110, 'JavaScriptImage');
}
//smelting
function smelting_and_getting_certain_xp_depending_on_ore(ore, ore_name, ingot_name) {
smelting = smelting + ore + xp_to_level(smelting);
inv.push(ingot_name)
save();
var index = inv.indexOf(ore);
if (index > -1) {
inv.splice(index, 1);
}
var index = inv.indexOf(" coal");
if (index > -1) {
inv.splice(index, 1);
}
log("You smelted a(n) " + ore_name + " and now have " + smelting + " smelting exp")
save();
}
//smithing
function smithing_and_getting_exp_based_on_ore(item, item_name, ore, ore_name, log_) {
//log("test0")
var index = inv.indexOf(item_name);
if (index > -1) {
inv.splice(index, 1);
}
var index = inv.indexOf(log_);
if (index > -1) {
inv.splice(index, 1);
}
smithing = smithing + item + xp_to_level(smithing)
inv.push(item_name)
//log("test1")
log("Gained a " + item_name + " and now have " + smithing + " exp")
save();
}
//woodcutting
function chop_tree_and_get_logs(axe, log_var, log_name) {
wc = wc + xp_to_level(wc) + log_var;
save();
inv.push(log_name)
save();
log("You got a " + log_name + " and now have " + wc + " woodcutting exp")
}
//fishing
function fish_and_collect_item(fish, fish_name) {
fishing = fishing + fish + xp_to_level(fishing);
inv.push(fish_name);
save();
log("You got a " + fish_name + " and now have " + fishing + " fishing exp");
}
//cooking
function turning_food_into_cooked_version(fuel, fuel_name, before, before_name, after, after_name) {
var index = inv.indexOf(fuel_name);
if (index > -1) {
inv.splice(index, 1);
}
var index = inv.indexOf(before_name);
if (index > -1) {
inv.splice(index, 1);
}
inv.push(after_name)
cooking = cooking + before + xp_to_level(cooking);
log(" You cooked a " + before_name + " with " + fuel_name + " and now have " + cooking + " cooking exp")
save();
}
//farming
//planting
function planting_and_receiving_exp_farming(seed_name, seed_exp, plant_name, plant_exp ) {
var index = inv.indexOf(seed_name);
if (index > -1) {
inv.splice(index, 1);
}
farming = farming + seed_exp + plant_exp;
log("you planted some " + plant_name + " and now have " + farming + " farming exp");
wheat_planted++;
save();
}
//harvesting
function harvesting_wheat_or_blueberries(seed_name, seed_exp, plant_name, plant_exp) {
inv.push(seed_name, seed_name, plant_name);
farming = farming + seed_exp + plant_exp;
log("You harvested some " + seed_name + " and now have " + farming + " farming exp");
wheat_planted--;
save();
}
/*function fight_brightside_boss(b_hp) {
while (b_hp > 0) {
b_hp = b_hp - parseInt(sword) - parseInt(shield);
log(b_hp)
}
}*/
//functions ^
function process_text() {
let text = document.querySelectorAll(".input-here")[0].value;
text = text.toLowerCase();
document.querySelectorAll(".input-here")[0].value = ""; //clear the box
if (state == 0) {
log(">>" + text);
log(text + " hmmm");
Username = text; //store name for later (in theory)
state = 1;
log("Hello " + Username + ' in the world of Saecloe, you can level your skills, by fighting and other actions, want to play?')
save();
//log("How old are you?")
//} else if (state == 1) {
//log(">>" + text);
//log("oh, so your age is: " + text);
//age = text; //store age for later (in theory)
//state = 2;
} else if (state === 1) {
if (text.toLowerCase() === "yes") {
log(">>" + text);
log('Great!');
ans1 = text;
state = 2;
save();
log('To begin, type \"mine rock" to mine :D')
} else if (text.toLowerCase() === "no") {
log("Well, cya...")
}
} else if (state === 2) {
log(">>" + text)
//inventory
if (text.toLowerCase().includes("inv")) {
log(inv.join(", "))
}
//training
//if (text.toLowerCase().includes("train")) {
//mining
if (text.toLowerCase().includes("mine") && ! text.toLowerCase().includes("travel")) {
if (loc === "Sand mine" || loc === "Talmon mine" || loc === "Gemeroth mine") {
if (inv.includes(" stone pickaxe") || inv.includes(" iron pickaxe")) {
if (text.includes(" rock")) {
mining_certain_ores_and_collecting_material(equip_pick1, rock, " rock")
}
if (text.includes(" coal")) {
if (xp_to_level(mining) >= 5) {
mining_certain_ores_and_collecting_material(equip_pick1, coal, " coal")
} else {
log("You do not have enough mining levels for this")
}
}
if (text.includes(" iron")) {
if (xp_to_level(mining) >= 10) {
mining_certain_ores_and_collecting_material(equip_pick1, iron, " iron")
} else {
log("You do not have enough mining levels for this")
}
}
}
if (inv.includes(" iron pickaxe")) {
if (text.includes(" diamond")) {
if (xp_to_level(mining) >= 25) {
mining_certain_ores_and_collecting_material(equip_pick1, diamond, " diamond")
} else {
log("You do not have enough mining levels for this")
}
}
}
}
else {
log('you do not meet the requirements, please check that your location is correct and that you have the correct equipment')
}
}
//woodcutting
if (text.includes("cut") || text.includes("chop")) {
if (text.includes("oak") && (loc === ("Sand forest") || loc === ("Axeldom forest"))) {
chop_tree_and_get_logs(equip_axe1, oak_log, " oak log");
}
if (text.includes("willow") && loc === ("Forest") && xp_to_level(wc) >= 5) {
chop_tree_and_get_logs(equip_axe1, willow_log, " willow log");
}
}
//cardio
if (text.toLowerCase().includes("cardio")) {
if (loc === "Lighthouse") {
cardio = cardio + 10;
save();
log('you run up and down the stairs of the Lighthouse and now have ' + cardio + ' cardio exp')
}
if (loc === "Ravine") {
cardio = cardio + 20;
save();
log('you climb the cliff edges of the ravine and now have ' + cardio + ' cardio exp')
}
if (loc === "Volcano") {
cardio = cardio + 40;
save();
log('you treck the steep volcano and now have ' + cardio + ' cardio exp')
}
else {
log('you do not meet the requirements, please check that your location is correct and that you have the correct equipment');
}
}
//fighting
if (text.toLowerCase().includes("fight")) {
if (equip_sword === "stone sword" || equip_sword === "iron sword") {
if (text.includes("orc") && loc === "Vermith") {
fighting_enemy_and_taking_damage(" orc", equip_sword1, equip_shield1, 30, 10, " orc flesh", 0);
}
if (text.includes("spider") && loc === "Ravine" /* && fighting >= 10*/ ) {
fighting_enemy_and_taking_damage(" Giant Spider", equip_sword1, equip_shield1, 60, 25, " venom duct", 0);
}
} else {
log('you do not meet the requirements, please check that your location is correct and that you have the correct equipment 2')
}
}
//fishing
if (text.toLowerCase().includes("fish")) {
if (inv.includes(" fishing pole") === true) {
if (loc === "Beach" && text.includes("salmon")) {
fish_and_collect_item(salmon, " salmon")
}
if (loc === "Beach" && text.includes("cod")) {
fish_and_collect_item(cod, " cod")
}
} else {
log('you do not meet the requirements, please check that your location is correct and that you have the correct equipment')
}
}
//cooking
if (text.toLowerCase().includes("cook")) {
if (loc === "Ol Greth") {
if (text.includes(" sal")) {
if (text.includes(" log") && inv.includes(" oak log")) {
turning_food_into_cooked_version(log, " log", salmon, " salmon", cooked_salmon, " cooked salmon")
}
if (text.includes(" coal") && inv.includes(" coal")) {
}
else {
log('you do not meet the requirements, please check that your location is correct and that you have the correct equipment1')
}
}
} else {
log('you do not meet the requirements, please check that your location is correct and that you have the correct equipment2')
}
}
//smelting
if (text.toLowerCase().includes("smelt")) {
if (loc === "Ol Greth") {
if (inv.includes(" coal")) {
if (text.includes("iron")) {
smelting_and_getting_certain_xp_depending_on_ore(iron, " iron", " iron bar")
}
}
} else {
log('you do not meet the requirements, please check that your location is correct and that you have the correct equipment')
}
}
//smithing
if (text.includes("smith")) {
if (loc === "Ol Greth") {
if (text.includes("iron")) {
if (text.includes("pickaxe") && inv.includes(" iron bar") && (inv.includes(" log") || (inv.includes(" oak log")))) {
smithing_and_getting_exp_based_on_ore(iron_pick, " iron pickaxe", iron, " iron bar", " log")
}
if (text.includes("sword") && inv.includes(" iron bar") && (inv.includes(" log") || (inv.includes(" oak log")))) {
smithing_and_getting_exp_based_on_ore(iron_sword, " iron sword", iron, " iron bar", " log")
}
if (text.includes("shield") && inv.includes(" iron bar")) {
smithing_and_getting_exp_based_on_ore(iron_shield, " iron shield", iron, " iron bar", " log")
}
if (text.includes(" axe") && inv.includes(" iron bar") && (inv.includes(" log") || (inv.includes(" oak log")))) {
smithing_and_getting_exp_based_on_ore(iron_axe, " iron axe", iron, " iron bar", " log")
}
else {
log('you do not meet the requirements, please check that your location is correct and that you have the correct equipment1')
}
}
else {
log('you do not meet the requirements, please check that your location is correct and that you have the correct equipment2')
}
}
else {
log('you do not meet the requirements, please check that your location is correct and that you have the correct equipment3')
}
}
//farming
//planting
if (text.includes("plant")) {
if (text.includes("wheat")) {
if (loc="Wheat farm" && inv.includes(" wheat seeds")) {
planting_and_receiving_exp_farming(" wheat seeds", 5, " wheat", 5)
}
else {
log('you do not meet the requirements, please check that your location is correct and that you have the correct equipment')
}
}
else {
log('you do not meet the requirements, please check that your location is correct and that you have the correct equipment')
}
}
//harvesting
if (text.includes("harvest")) {
if(text.includes("wheat") && wheat_planted >= 1) {
if(loc="Wheat farm") {
harvesting_wheat_or_blueberries(" wheat seeds", 5, " wheat", 5)
}
}
else {
log('you do not meet the requirements, please check that your location is correct and that you have the correct equipment')
}
}
//traveling
if (text.toLowerCase().includes("travel")) {
//human towns
if (text.toLowerCase().includes("ol greth")) {
loc = "Ol Greth"
loc_type = "City"
save();
}
if (text.toLowerCase().includes("gemeroth")) {
loc = "Gemeroth"
loc_type = "City"
save();
}
if (text.toLowerCase().includes("axeldom town")) {
loc = "Axeldom Town"
loc_type = "City"
save();
}
if (text.toLowerCase().includes("contherium")) {
loc = "Contherium"
loc_type = "City"
save();
}
//orc towns
if (text.toLowerCase().includes("vermith")) {
loc = "Vermith"
loc_type = "City"
save();
}
if (text.toLowerCase().includes("tysak")) {
loc = "Tysak"
loc_type = "City"
save();
}
if (text.toLowerCase().includes("talmon")) {
loc = "Talmon"
loc_type = "City"
save();
}
if (text.toLowerCase().includes("kiki")) {
loc = "Kiki"
loc_type = "City"
save();
}
if (text.toLowerCase().includes("bouba")) {
loc = "Bouba"
loc_type = "City"
save();
}
if (text.toLowerCase().includes("darlamium")) {
loc = "Darlamium"
loc_type = "City"
save();
}
//others
if (text.toLowerCase().includes("volcano")) {
if (xp_to_level(cardio) >= 40) {
document.body.style.backgroundColor = "orange";
loc = "Volcano"
loc_type = "Cardio"
save();
}
else {
log("Get to level 40 cardio to enter this")
}
save();
}
if (text.toLowerCase().includes("lighthouse")) {
loc = "Lighthouse"
loc_type = "Agility"
log("Boss: Mr. Brightside");
save();
}
if (text.toLowerCase().includes("ice burg")) {
if (inv.includes(" boat")) {
loc = "Ice burg"
loc_type = "loc"
save();
}
else {
log("Get a boat")
}
save();
}
if (text.toLowerCase().includes("boulevard")) {
loc = "Boulevard"
loc_type = "loc"
save();
}
if (text.toLowerCase().includes("cemetary")) {
loc = "Cemetary"
loc_type = "loc"
save();
}
if (text.toLowerCase().includes("ravine")) {
if (xp_to_level(cardio) >= 10) {
loc = "Ravine"
loc_type = "loc"
save();
}
else {
log("reach level 10 cardio to enter this")
}
save();
}
if (text.toLowerCase().includes("sand beach")) {
loc = "Sand beach"
loc_type = "Beach"
save();
}
if (text.toLowerCase().includes("west beach")) {
loc = "West beach"
loc_type = "Beach"
save();
}
if (text.toLowerCase().includes("east beach")) {
loc = "East beach"
loc_type = "Beach"
save();
}
if (text.toLowerCase().includes("sand mine")) {
loc = "Sand mine"
loc_type = "Mine"
save();
}
if (text.toLowerCase().includes("talmon mine")) {
loc = "Talmon mine"
loc_type = "Mine"
save();
}
if (text.toLowerCase().includes("gemeroth mine")) {
loc = "Gemeroth mine"
loc_type = "Mine"
save();
}
if (text.toLowerCase().includes("sand forest")) {
loc = "Sand forest"
loc_type = "Forest"
save();
}
if (text.toLowerCase().includes("axeldom forest")) {
loc = "Axeldom forest"
loc_type = "Forest"
save();
}
if (text.toLowerCase().includes("wheat farm")) {
loc = "Wheat farm"
loc_type = "Farm"
save();
}
if (text.toLowerCase().includes("blueberry farm")) {
loc = "Blueberry farm"
loc_type = "Farm"
save();
}
/*if (loc === "Lighthouse") {
log('Your location is now ' + loc + " place of the boss: Brightside")
} */
log('Your location is ' + loc + ' location type ' + loc_type)
save();
}
//buying
if (text.includes("buy") && loc === "Ol Greth") {
//log("test")
if (text.toLowerCase().includes(" stone axe") && mon >= 350) {
add_item_to_inv_and_save(" stone axe", 350)
}
if (text.toLowerCase().includes("stone pickaxe") && mon >= 400) {
add_item_to_inv_and_save(" stone pickaxe", 400)
}
if (text.toLowerCase().includes("pole") && mon >= 75) {
add_item_to_inv_and_save(" fishing pole", 75)
}
if (text.toLowerCase().includes("stone sword") && mon >= 550) {
add_item_to_inv_and_save(" stone sword", 550)
}
/*if (text.toLowerCase().includes(" stone") && localStorage.getItem("mon_level") >= 780) {
add_item_to_inv_and_save(" iron sword", 780)
}*/
if (text.toLowerCase().includes("oak") && mon >= 15) {
add_item_to_inv_and_save(" oak log", 15)
}
if (text.toLowerCase().includes("iron") && mon >= 60) {
add_item_to_inv_and_save(" iron ore", 60)
}
if (text.toLowerCase().includes("salm") && mon >= 50) {
add_item_to_inv_and_save(" salmon", 50)
}
if (text.toLowerCase().includes("orc") && mon >= 3) {
add_item_to_inv_and_save(" orc flesh", 3)
}
if (text.toLowerCase().includes("wooden shield") && mon >= 500) {
add_item_to_inv_and_save(" wooden shield", 500)
}
/*if (text.toLowerCase().includes("stone sword") && localStorage.getItem("mon_level") >= 900) {
add_item_to_inv_and_save(" iron shield", 900)
}*/
}
//selling
if (text.toLowerCase().includes("sell") && loc === "Ol Greth") {
if (text.toLowerCase().includes(" axe") && inv.includes(" axe")) {
mon = mon + 350
save();
remove_item_from_inv_and_save(" axe");
log('You sold an axe and gained 350 coins')
}
if (text.toLowerCase().includes("pickaxe") && inv.includes(" pickaxe")) {
mon = mon + 400
save();
remove_item_from_inv_and_save(" pickaxe");
log('You sold a pickaxe and gained 400 coins')
}
if (text.toLowerCase().includes("pole") && inv.includes(" fishing pole")) {
mon = mon + 75
save();
remove_item_from_inv_and_save(" fishing pole");
log('You sold a fishing pole and gained 75 coins')
}
if (text.toLowerCase().includes("stone sword") && inv.includes(" sword")) {
mon = mon + 550
save();
remove_item_from_inv_and_save(" stone sword");
log('You sold a stone sword and gained 550 coins')
}
if (text.toLowerCase().includes("oak") && inv.includes(" oak log")) {
mon = mon + 15
save();
remove_item_from_inv_and_save(" oak log");
log('You sold an oak log and gained 15 coins')
}
if (text.toLowerCase().includes("iron") && inv.includes(" iron ore")) {
mon = mon + 60
save();
remove_item_from_inv_and_save(" iron ore");
log('You sold an iron ore and gained 60 coins')
}
if (text.toLowerCase().includes("salm") && inv.includes(" salmon")) {
mon = mon + 50
save();
remove_item_from_inv_and_save(" salmon");
log('You sold a salmon and gained 50 coins')
}
if (text.toLowerCase().includes("orc") && inv.includes(" orc")) {
mon = mon + 3
save();
remove_item_from_inv_and_save(" orc flesh");
log('You sold an orc flesh and gained 3 coins')
}
if (text.toLowerCase().includes(" stone shield") && inv.includes(" shield")) {
mon = mon + 500
save();
remove_item_from_inv_and_save(" wooden shield");
log('You wooden sold a shield and gained 3 coins')
}
if (text.toLowerCase().includes(" iron shield") && inv.includes(" shield")) {
mon = mon + 900
save();
remove_item_from_inv_and_save(" iron shield");
log('You sold an iron shield and gained 3 coins')
}
}
//equiping
else if (text.includes("equip ")) {
//sword
if (text.includes("sword")) {
if (text.includes("stone") && inv.includes(" stone sword")) {
equip_sword = "stone sword";
equip_sword1 = stone_sword;
log("Equiped stone sword")
save();
}
if (text.includes("iron") && inv.includes(" iron sword")) {
equip_sword = "iron sword";
equip_sword1 = iron_sword;
log("Equiped iron sword")
save();
}
}
//shield
if (text.includes("shield")) {
if (text.includes("wood") && inv.includes(" wooden shield")) {
equip_shield = "wooden shield";
equip_shield1 = wooden_shield;
log("Equiped wooden shield")
save();
}
if (text.includes("iron") && inv.includes(" iron shield")) {
equip_shield = "iron shield";
equip_shield1 = iron_shield;
log("Equiped iron shield")
save();
}
}
//pickaxe
if (text.includes("pickaxe")) {
if (text.includes("stone") && inv.includes(" stone pickaxe")) {
equip_pick = "stone pick";
equip_pick1 = stone_pick;
log("Equiped stone pickaxe")
save();
}
if (text.includes("iron") && inv.includes(" iron pickaxe")) {
equip_pick = "iron pick";
equip_pick1 = iron_pick;
log("Equiped iron pickaxe")
save();
}
}
//axe
if (text.includes("axe")) {
if (text.includes("stone") && inv.includes(" stone axe")) {
equip_axe = "stone axe";
equip_axe1 = stone_axe;
log("Equiped stone axe")
save();
}
if (text.includes("iron") && inv.includes(" iron axe")) {
equip_axe = "iron axe";
equip_axe1 = iron_axe;
log("Equiped iron axe")
save();
}
}
}
let damage = 0
let enemy_hp = 0
//bossing!
if (text.includes("brightside") && loc=="Lighthouse") {
mr_brightside_boss_fight();
function mr_brightside_boss_fight() {
damage = equip_sword1 + xp_to_level(cardio) + xp_to_level(fighting)
hp_minus = hp - 50 + equip_shield1
hp = hp_minus
enemy_hp = 110 - damage
log(damage, enemy_hp, hp, hp_minus);
if (enemy_hp > 0) {
mr_brightside_boss_fight();
}
if (enemy_hp <= 0) {
log("victory")
}
cardio = cardio + 60
fighting = fighting + 70
Mr_Brightside++;
log(damage, enemy_hp, hp, hp_minus, Mr_Brightside)
save();
}
}
//seeing money
else if (text.toLowerCase().includes("money")) {
log(mon + " coins")
}
//seeing stats
else if (text.toLowerCase().includes("stats")) {
log(localStorage.getItem("Username_ls") + "'s stats")
log("mining level " + xp_to_level(mining))
log("woodcutting level " + xp_to_level(wc))
log("cardio level " + xp_to_level(cardio))
log("fighting level " + xp_to_level(fighting))
log("fishing level " + xp_to_level(fishing))
log("cooking level " + xp_to_level(cooking))
log("smelting level " + xp_to_level(smelting))
log("smithing level " + xp_to_level(smithing))
log("farming level " + xp_to_level(farming))
log(hp + " hp")
}
//plants planted
if(text.includes("wheat") && ! text.includes("plant") && ! text.includes("harvest")) {
log(wheat_planted)
}
//loc display
if (text.includes("location")) {
log(localStorage.getItem("loc_level") + ", " + localStorage.getItem("loc_type_level"))
}
//localStorage display
if (text.includes("local") || text.includes("storage")) {
log("local storage");
for (i = 0; i < localStorage.length; i++) {
log(localStorage.key(i) + "=[" + localStorage.getItem(localStorage.key(i)) + "]");
}
}
//slicing
if (text.toLowerCase().includes("splic")) {
log(" ")
}
if (text.includes("equiped")) {
log(equip_pick + ", " + equip_sword + ", " + equip_shield + ", " + equip_axe)
}
}
}
document.querySelectorAll(".my-button")[0].addEventListener("click", process_text);
document.querySelectorAll(".input-here")[0].addEventListener("keypress", function(event) {
if (event.code === 'Enter' || event.key === "Enter") {
//they pressed enter
process_text();
}
//If they pressed any other key just ignore it
});
/*function display_image(src, width, height, alt) {
const img = document.createElement('img')
img.src = "jsmining.png"
game.append(img)
}
display_image('jsidle.png', 50, 110, 'JavaScriptImage');*/
/* to do list
add else things to say you can't do the thing
*/
/*$(function() {
$('#commentform').submit(handleSubmit);
});
function handleSubmit() {
var form = $(this);
var data = {
"comment_author": form.find('#comment_author').val(),
"email": form.find('#email').val(),
"comment": form.find('#comment').val(),
"comment_post_ID": form.find('#comment_post_ID').val()
};
postComment(data);
return false;
}
function postComment(data) {
// send the data to the server
}
function postComment(data) {
$.ajax({
type: 'POST',
url: 'post_comment.php',
data: data,
headers: {
'X-Requested-With': 'XMLHttpRequest'
},
success: postSuccess,
error: postError
});
}
function postSuccess(data, textStatus, jqXHR) {
// add comment to UI
}
function postError(jqXHR, textStatus, errorThrown) {
// display error
}
function postSuccess(data, textStatus, jqXHR) {
$('#commentform').get(0).reset();
displayComment(data);
}
function displayComment(data) {
var commentHtml = createComment(data);
var commentEl = $(commentHtml);
commentEl.hide();
var postsList = $('#posts-list');
postsList.addClass('has-comments');
postsList.prepend(commentEl);
commentEl.slideDown();
}
function createComment(data) {
var html =
'<li><article id="' + data.id + '" class="hentry">' +
'<footer class="post-info">' +
'<abbr class="published" title="' + data.date + '">' +
parseDisplayDate(data.date) +
'</abbr>' +
'<address class="vcard author">' +
'By <a class="url fn" href="#">' + data.comment_author + '</a>' +
'</address>' +
'</footer>' +
'<div class="entry-content">' +
'<p>' + data.comment + '</p>' +
'</div>' +
'</article></li>';
return html;
}
function parseDisplayDate(date) {
date = (date instanceof Date? date : new Date( Date.parse(date) ) );
var display = date.getDate() + ' ' +
['January', 'February', 'March',
'April', 'May', 'June', 'July',
'August', 'September', 'October',
'November', 'December'][date.getMonth()] + ' ' +
date.getFullYear();
return display;
}
$(function() {
$(document).keyup(function(e) {
e = e || window.event;
if(e.keyCode === 85){
displayComment({
"id": "comment_1",
"comment_post_ID": 1,
"date":"Tue, 21 Feb 2012 18:33:03 +0000",
"comment": "The realtime Web rocks!",
"comment_author": "Phil Leggetter"
});
}
});
});*/